/* * Copyright (c) 2023, kleines Filmröllchen * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include namespace Audio { // Decoder for the Quite Okay Audio (QOA) format. // NOTE: The QOA format is not finalized yet and this decoder might not be fully spec-compliant as of 2023-02-02. // // https://github.com/phoboslab/qoa/blob/master/qoa.h class QOALoaderPlugin : public LoaderPlugin { public: explicit QOALoaderPlugin(NonnullOwnPtr stream); virtual ~QOALoaderPlugin() override = default; static Result, LoaderError> create(StringView path); static Result, LoaderError> create(Bytes buffer); virtual ErrorOr>, LoaderError> load_chunks(size_t samples_to_read_from_input) override; virtual MaybeLoaderError reset() override; virtual MaybeLoaderError seek(int sample_index) override; virtual int loaded_samples() override { return static_cast(m_loaded_samples); } virtual int total_samples() override { return static_cast(m_total_samples); } virtual u32 sample_rate() override { return m_sample_rate; } virtual u16 num_channels() override { return m_num_channels; } virtual DeprecatedString format_name() override { return "Quite Okay Audio (.qoa)"; } virtual PcmSampleFormat pcm_format() override { return PcmSampleFormat::Int16; } private: enum class IsFirstFrame : bool { Yes = true, No = false, }; MaybeLoaderError initialize(); MaybeLoaderError parse_header(); MaybeLoaderError load_one_frame(Span& target, IsFirstFrame is_first_frame = IsFirstFrame::No); // Updates predictor values in lms_state so the next slice can reuse the same state. MaybeLoaderError read_one_slice(QOA::LMSState& lms_state, Span& samples); static ALWAYS_INLINE QOA::UnpackedSlice unpack_slice(QOA::PackedSlice packed_slice); // QOA's division routine for scaling residuals before final quantization. static ALWAYS_INLINE i16 qoa_divide(i16 value, i16 scale_factor); // Because QOA has dynamic sample rate and channel count, we only use the sample rate and channel count from the first frame. u32 m_sample_rate { 0 }; u8 m_num_channels { 0 }; // If this is the case (the reference encoder even enforces it at the moment) bool m_has_uniform_channel_count { true }; size_t m_loaded_samples { 0 }; size_t m_total_samples { 0 }; }; }