#pragma once #include class LayoutTableRow final : public LayoutBox { public: LayoutTableRow(const Element&, NonnullRefPtr); virtual ~LayoutTableRow() override; virtual void layout() override; private: virtual bool is_table_row() const override { return true; } virtual const char* class_name() const override { return "LayoutTableRow"; } }; template<> inline bool is(const LayoutNode& node) { return node.is_table_row(); }