#pragma once
#include
class LayoutTableRow final : public LayoutBox {
public:
LayoutTableRow(const Element&, NonnullRefPtr);
virtual ~LayoutTableRow() override;
virtual void layout() override;
private:
virtual bool is_table_row() const override { return true; }
virtual const char* class_name() const override { return "LayoutTableRow"; }
};
template<>
inline bool is(const LayoutNode& node)
{
return node.is_table_row();
}