/* * Copyright (c) 2024, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Web::WebGL { class OpenGLContext { public: static OwnPtr create(Gfx::Bitmap&); virtual void present(Gfx::Bitmap&) = 0; void clear_buffer_to_default_values(); virtual GLenum gl_get_error() = 0; virtual void gl_get_doublev(GLenum, GLdouble*) = 0; virtual void gl_get_integerv(GLenum, GLint*) = 0; virtual void gl_clear(GLbitfield) = 0; virtual void gl_clear_color(GLfloat, GLfloat, GLfloat, GLfloat) = 0; virtual void gl_clear_depth(GLdouble) = 0; virtual void gl_clear_stencil(GLint) = 0; virtual void gl_active_texture(GLenum) = 0; virtual void gl_viewport(GLint, GLint, GLsizei, GLsizei) = 0; virtual void gl_line_width(GLfloat) = 0; virtual void gl_polygon_offset(GLfloat, GLfloat) = 0; virtual void gl_scissor(GLint, GLint, GLsizei, GLsizei) = 0; virtual void gl_depth_mask(GLboolean) = 0; virtual void gl_depth_func(GLenum) = 0; virtual void gl_depth_range(GLdouble, GLdouble) = 0; virtual void gl_cull_face(GLenum) = 0; virtual void gl_color_mask(GLboolean, GLboolean, GLboolean, GLboolean) = 0; virtual void gl_front_face(GLenum) = 0; virtual void gl_finish() = 0; virtual void gl_flush() = 0; virtual void gl_stencil_op_separate(GLenum, GLenum, GLenum, GLenum) = 0; virtual ~OpenGLContext() { } }; }