/* * Copyright (c) 2023, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace Web::WebAudio { BaseAudioContext::BaseAudioContext(JS::Realm& realm) : DOM::EventTarget(realm) { } BaseAudioContext::~BaseAudioContext() = default; JS::ThrowCompletionOr BaseAudioContext::initialize(JS::Realm& realm) { MUST_OR_THROW_OOM(Base::initialize(realm)); set_prototype(&Bindings::ensure_web_prototype(realm, "BaseAudioContext")); return {}; } }