/* * Copyright (c) 2018-2023, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include namespace Web::Layout { Viewport::Viewport(DOM::Document& document, NonnullRefPtr style) : BlockContainer(document, &document, move(style)) { } Viewport::~Viewport() = default; JS::GCPtr Viewport::selection() const { return const_cast(document()).get_selection(); } void Viewport::build_stacking_context_tree_if_needed() { if (paintable_box()->stacking_context()) return; build_stacking_context_tree(); } void Viewport::build_stacking_context_tree() { const_cast(paintable_box())->set_stacking_context(make(*this, nullptr)); for_each_in_subtree_of_type([&](Box& box) { if (!box.paintable_box()) return IterationDecision::Continue; const_cast(box.paintable_box())->invalidate_stacking_context(); if (!box.establishes_stacking_context()) { VERIFY(!box.paintable_box()->stacking_context()); return IterationDecision::Continue; } auto* parent_context = const_cast(box.paintable_box())->enclosing_stacking_context(); VERIFY(parent_context); const_cast(box.paintable_box())->set_stacking_context(make(box, parent_context)); return IterationDecision::Continue; }); const_cast(paintable_box())->stacking_context()->sort(); } void Viewport::paint_all_phases(PaintContext& context) { build_stacking_context_tree_if_needed(); context.painter().translate(-context.device_viewport_rect().location().to_type()); paintable_box()->stacking_context()->paint(context); } void Viewport::recompute_selection_states() { // 1. Start by resetting the selection state of all layout nodes to None. for_each_in_inclusive_subtree([&](auto& layout_node) { layout_node.set_selection_state(SelectionState::None); return IterationDecision::Continue; }); // 2. If there is no active Selection or selected Range, return. auto selection = document().get_selection(); if (!selection) return; auto range = selection->range(); if (!range) return; auto* start_container = range->start_container(); auto* end_container = range->end_container(); // 3. If the selection starts and ends in the same node: if (start_container == end_container) { // 1. If the selection starts and ends at the same offset, return. if (range->start_offset() == range->end_offset()) { // NOTE: A zero-length selection should not be visible. return; } // 2. If it's a text node, mark it as StartAndEnd and return. if (is(*start_container)) { if (auto* layout_node = start_container->layout_node()) { layout_node->set_selection_state(SelectionState::StartAndEnd); } return; } } if (start_container == end_container && is(*start_container)) { if (auto* layout_node = start_container->layout_node()) { layout_node->set_selection_state(SelectionState::StartAndEnd); } return; } // 4. Mark the selection start node as Start (if text) or Full (if anything else). if (auto* layout_node = start_container->layout_node()) { if (is(*start_container)) layout_node->set_selection_state(SelectionState::Start); else layout_node->set_selection_state(SelectionState::Full); } // 5. Mark the selection end node as End (if text) or Full (if anything else). if (auto* layout_node = end_container->layout_node()) { if (is(*end_container)) layout_node->set_selection_state(SelectionState::End); else layout_node->set_selection_state(SelectionState::Full); } // 6. Mark the nodes between start node and end node (in tree order) as Full. for (auto* node = start_container->next_in_pre_order(); node && node != end_container; node = node->next_in_pre_order()) { if (auto* layout_node = node->layout_node()) layout_node->set_selection_state(SelectionState::Full); } } }