/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2021, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include namespace Web::Layout { void Box::paint(PaintContext& context, PaintPhase phase) { if (!is_visible()) return; Gfx::PainterStateSaver saver(context.painter()); if (is_fixed_position()) context.painter().translate(context.scroll_offset()); if (phase == PaintPhase::Background) { paint_background(context); paint_box_shadow(context); } if (phase == PaintPhase::Border) { paint_border(context); } if (phase == PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) { auto content_rect = absolute_rect(); auto margin_box = box_model().margin_box(); Gfx::FloatRect margin_rect; margin_rect.set_x(absolute_x() - margin_box.left); margin_rect.set_width(width() + margin_box.left + margin_box.right); margin_rect.set_y(absolute_y() - margin_box.top); margin_rect.set_height(height() + margin_box.top + margin_box.bottom); context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow); context.painter().draw_rect(enclosing_int_rect(padded_rect()), Color::Cyan); context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta); } if (phase == PaintPhase::FocusOutline && dom_node() && dom_node()->is_element() && verify_cast(*dom_node()).is_focused()) { context.painter().draw_rect(enclosing_int_rect(absolute_rect()), context.palette().focus_outline()); } } void Box::paint_border(PaintContext& context) { auto const bordered_rect = this->bordered_rect(); auto const border_rect = bordered_rect; auto const border_radius_data = normalized_border_radius_data(); auto const top_left_radius = border_radius_data.top_left; auto const top_right_radius = border_radius_data.top_right; auto const bottom_right_radius = border_radius_data.bottom_right; auto const bottom_left_radius = border_radius_data.bottom_left; // FIXME: Support elliptical border radii. Gfx::FloatRect top_border_rect = { border_rect.x() + top_left_radius, border_rect.y(), border_rect.width() - top_left_radius - top_right_radius, border_rect.height() }; Gfx::FloatRect right_border_rect = { border_rect.x(), border_rect.y() + top_right_radius, border_rect.width(), border_rect.height() - top_right_radius - bottom_right_radius }; Gfx::FloatRect bottom_border_rect = { border_rect.x() + bottom_left_radius, border_rect.y(), border_rect.width() - bottom_left_radius - bottom_right_radius, border_rect.height() }; Gfx::FloatRect left_border_rect = { border_rect.x(), border_rect.y() + top_left_radius, border_rect.width(), border_rect.height() - top_left_radius - bottom_left_radius }; Painting::paint_border(context, Painting::BorderEdge::Top, top_border_rect, computed_values()); Painting::paint_border(context, Painting::BorderEdge::Right, right_border_rect, computed_values()); Painting::paint_border(context, Painting::BorderEdge::Bottom, bottom_border_rect, computed_values()); Painting::paint_border(context, Painting::BorderEdge::Left, left_border_rect, computed_values()); // Draws a quarter cirle clockwise auto draw_quarter_circle = [&](Gfx::FloatPoint const& from, Gfx::FloatPoint const& to, Gfx::Color color, int thickness) { Gfx::FloatPoint center = { 0, 0 }; Gfx::FloatPoint offset = { 0, 0 }; Gfx::FloatPoint circle_position = { 0, 0 }; auto radius = fabsf(from.x() - to.x()); if (from.x() < to.x() && from.y() > to.y()) { // top-left center.set_x(radius); center.set_y(radius); offset.set_y(1); } else if (from.x() < to.x() && from.y() < to.y()) { // top-right circle_position.set_x(from.x()); center.set_y(radius); offset.set_x(-1); offset.set_y(1); } else if (from.x() > to.x() && from.y() < to.y()) { // bottom-right circle_position.set_x(to.x()); circle_position.set_y(from.y()); offset.set_x(-1); } else if (from.x() > to.x() && from.y() > to.y()) { // bottom-left circle_position.set_y(to.y()); center.set_x(radius); } else { // You are lying about your intentions of drawing a quarter circle, your coordinates are (partly) the same! return; } Gfx::FloatRect circle_rect = { border_rect.x() + circle_position.x(), border_rect.y() + circle_position.y(), radius, radius }; context.painter().draw_circle_arc_intersecting( Gfx::enclosing_int_rect(circle_rect), (center + offset).to_rounded(), radius, color, thickness); }; // FIXME: Which color to use? if (top_left_radius != 0) { Gfx::FloatPoint arc_start = { 0, top_left_radius }; Gfx::FloatPoint arc_end = { top_left_radius, 0 }; draw_quarter_circle(arc_start, arc_end, computed_values().border_top().color, computed_values().border_top().width); } if (top_right_radius != 0) { Gfx::FloatPoint arc_start = { top_left_radius + top_border_rect.width(), 0 }; Gfx::FloatPoint arc_end = { bordered_rect.width(), top_right_radius }; draw_quarter_circle(arc_start, arc_end, computed_values().border_top().color, computed_values().border_top().width); } if (bottom_right_radius != 0) { Gfx::FloatPoint arc_start = { bordered_rect.width(), top_right_radius + right_border_rect.height() }; Gfx::FloatPoint arc_end = { bottom_border_rect.width() + bottom_left_radius, bordered_rect.height() }; draw_quarter_circle(arc_start, arc_end, computed_values().border_bottom().color, computed_values().border_bottom().width); } if (bottom_left_radius != 0) { Gfx::FloatPoint arc_start = { bottom_left_radius, bordered_rect.height() }; Gfx::FloatPoint arc_end = { 0, bordered_rect.height() - bottom_left_radius }; draw_quarter_circle(arc_start, arc_end, computed_values().border_bottom().color, computed_values().border_bottom().width); } } void Box::paint_background(PaintContext& context) { // If the body's background properties were propagated to the root element, do no re-paint the body's background. if (is_body() && document().html_element()->should_use_body_background_properties()) return; Gfx::IntRect background_rect; Color background_color = computed_values().background_color(); const Gfx::Bitmap* background_image = this->background_image() ? this->background_image()->bitmap() : nullptr; CSS::Repeat background_repeat_x = computed_values().background_repeat_x(); CSS::Repeat background_repeat_y = computed_values().background_repeat_y(); if (is_root_element()) { // CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas. background_rect = context.viewport_rect(); // Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent, // user agents must instead propagate the computed values of the background properties from that element’s first HTML BODY child element. if (document().html_element()->should_use_body_background_properties()) { background_color = document().background_color(context.palette()); background_image = document().background_image(); background_repeat_x = document().background_repeat_x(); background_repeat_y = document().background_repeat_y(); } } else { background_rect = enclosing_int_rect(padded_rect()); } // HACK: If the Box has a border, use the bordered_rect to paint the background. // This way if we have a border-radius there will be no gap between the filling and actual border. if (computed_values().border_top().width || computed_values().border_right().width || computed_values().border_bottom().width || computed_values().border_left().width) background_rect = enclosing_int_rect(bordered_rect()); auto background_data = Painting::BackgroundData { .color = background_color, .image = background_image, .repeat_x = background_repeat_x, .repeat_y = background_repeat_y }; Painting::paint_background(context, background_rect, background_data, normalized_border_radius_data()); } void Box::paint_box_shadow(PaintContext& context) { auto box_shadow_data = computed_values().box_shadow(); if (!box_shadow_data.has_value()) return; auto resolved_box_shadow_data = Painting::BoxShadowData { .offset_x = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this), .offset_y = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this), .blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this), .color = box_shadow_data->color }; Painting::paint_box_shadow(context, enclosing_int_rect(bordered_rect()), resolved_box_shadow_data); } Painting::BorderRadiusData Box::normalized_border_radius_data() { return Painting::normalized_border_radius_data(*this, bordered_rect(), computed_values().border_top_left_radius(), computed_values().border_top_right_radius(), computed_values().border_bottom_right_radius(), computed_values().border_bottom_left_radius()); } // https://www.w3.org/TR/css-display-3/#out-of-flow bool Box::is_out_of_flow(FormattingContext const& formatting_context) const { // A box is out of flow if either: // 1. It is floated (which requires that floating is not inhibited). if (!formatting_context.inhibits_floating() && computed_values().float_() != CSS::Float::None) return true; // 2. It is "absolutely positioned". switch (computed_values().position()) { case CSS::Position::Absolute: case CSS::Position::Fixed: return true; case CSS::Position::Static: case CSS::Position::Relative: case CSS::Position::Sticky: break; } return false; } HitTestResult Box::hit_test(const Gfx::IntPoint& position, HitTestType type) const { // FIXME: It would be nice if we could confidently skip over hit testing // parts of the layout tree, but currently we can't just check // m_rect.contains() since inline text rects can't be trusted.. HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr }; for_each_child_in_paint_order([&](auto& child) { auto child_result = child.hit_test(position, type); if (child_result.layout_node) result = child_result; }); return result; } void Box::set_needs_display() { if (!is_inline()) { browsing_context().set_needs_display(enclosing_int_rect(absolute_rect())); return; } Node::set_needs_display(); } bool Box::is_body() const { return dom_node() && dom_node() == document().body(); } void Box::set_offset(const Gfx::FloatPoint& offset) { if (m_offset == offset) return; m_offset = offset; did_set_rect(); } void Box::set_size(const Gfx::FloatSize& size) { if (m_size == size) return; m_size = size; did_set_rect(); } Gfx::FloatPoint Box::effective_offset() const { if (m_containing_line_box_fragment) return m_containing_line_box_fragment->offset(); return m_offset; } const Gfx::FloatRect Box::absolute_rect() const { Gfx::FloatRect rect { effective_offset(), size() }; for (auto* block = containing_block(); block; block = block->containing_block()) { rect.translate_by(block->effective_offset()); } return rect; } void Box::set_containing_line_box_fragment(LineBoxFragment& fragment) { m_containing_line_box_fragment = fragment.make_weak_ptr(); } StackingContext* Box::enclosing_stacking_context() { for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) { if (!is(ancestor)) continue; auto& ancestor_box = verify_cast(*ancestor); if (!ancestor_box.establishes_stacking_context()) continue; VERIFY(ancestor_box.stacking_context()); return ancestor_box.stacking_context(); } // We should always reach the Layout::InitialContainingBlock stacking context. VERIFY_NOT_REACHED(); } LineBox& Box::ensure_last_line_box() { if (m_line_boxes.is_empty()) return add_line_box(); return m_line_boxes.last(); } LineBox& Box::add_line_box() { m_line_boxes.append(LineBox()); return m_line_boxes.last(); } float Box::width_of_logical_containing_block() const { auto* containing_block = this->containing_block(); VERIFY(containing_block); return containing_block->width(); } }