/* * Copyright (c) 2021, Idan Horowitz * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace JS { class MapIterator final : public Object { JS_OBJECT(MapIterator, Object); JS_DECLARE_ALLOCATOR(MapIterator); public: static NonnullGCPtr create(Realm&, Map& map, Object::PropertyKind iteration_kind); virtual ~MapIterator() override = default; Map& map() const { return m_map; } bool done() const { return m_done; } Object::PropertyKind iteration_kind() const { return m_iteration_kind; } private: friend class MapIteratorPrototype; explicit MapIterator(Map& map, Object::PropertyKind iteration_kind, Object& prototype); virtual void visit_edges(Cell::Visitor&) override; NonnullGCPtr m_map; bool m_done { false }; Object::PropertyKind m_iteration_kind; Map::ConstIterator m_iterator; }; }