/* * Copyright (c) 2020, Andreas Kling * Copyright (c) 2022, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include #include namespace GUI { EmojiInputDialog::EmojiInputDialog(Window* parent_window) : Dialog(parent_window) { auto& main_widget = set_main_widget(); if (!main_widget.load_from_gml(emoji_input_dialog_gml)) VERIFY_NOT_REACHED(); set_frameless(true); resize(400, 300); auto& scrollable_container = *main_widget.find_descendant_of_type_named("scrollable_container"sv); m_emojis_widget = main_widget.find_descendant_of_type_named("emojis"sv); m_emojis = supported_emoji(); scrollable_container.horizontal_scrollbar().set_visible(false); update_displayed_emoji(); on_active_window_change = [this](bool is_active_window) { if (!is_active_window) close(); }; } auto EmojiInputDialog::supported_emoji() -> Vector { constexpr int button_size = 20; Vector code_points; Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots); while (dt.has_next()) { auto filename = dt.next_path(); auto lexical_path = LexicalPath(filename); if (lexical_path.extension() != "png") continue; auto basename = lexical_path.basename(); if (!basename.starts_with("U+"sv)) continue; // FIXME: Handle multi code point emojis. if (basename.contains('_')) continue; u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16); // FIXME: Also emit U+FE0F for single code point emojis, currently // they get shown as text glyphs if available. // This will require buttons to don't calculate their length as 2, // currently it just shows an ellipsis. It will also require some // tweaking of the mechanism that is currently being used to insert // which is a key event with a single code point. StringBuilder builder; builder.append(Utf32View(&code_point, 1)); auto emoji_text = builder.to_string(); auto button = Button::construct(move(emoji_text)); button->set_fixed_size(button_size, button_size); button->set_button_style(Gfx::ButtonStyle::Coolbar); button->on_click = [this, button = button](auto) { m_selected_emoji_text = button->text(); done(ExecResult::OK); }; code_points.empend(code_point, move(button)); } return code_points; } void EmojiInputDialog::update_displayed_emoji() { ScopeGuard guard { [&] { m_emojis_widget->set_updates_enabled(true); } }; m_emojis_widget->set_updates_enabled(false); constexpr size_t columns = 18; size_t rows = ceil_div(m_emojis.size(), columns); size_t index = 0; for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) { auto& horizontal_container = m_emojis_widget->add(); auto& horizontal_layout = horizontal_container.set_layout(); horizontal_layout.set_spacing(0); for (size_t column = 0; column < columns; ++column) { if (index < m_emojis.size()) { auto& emoji = m_emojis[index++]; horizontal_container.add_child(*emoji.button); } else { horizontal_container.add(); } } } } void EmojiInputDialog::event(Core::Event& event) { if (event.type() == Event::KeyDown) { auto& key_event = static_cast(event); if (key_event.key() == Key_Escape) { done(ExecResult::Cancel); return; } } Dialog::event(event); } }