/* * Copyright (c) 2024, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Web::WebGL { class WebGLObject : public Bindings::PlatformObject { WEB_PLATFORM_OBJECT(WebGLObject, Bindings::PlatformObject); public: virtual ~WebGLObject(); String label() const { return m_label; } void set_label(String const& label) { m_label = label; } protected: explicit WebGLObject(JS::Realm&); bool invalidated() const { return m_invalidated; } private: bool m_invalidated { false }; String m_label; }; }