#pragma once #include #include #include #include #include #include #include class Document; class Element; class LayoutBlock; class LayoutNode; class Node; struct HitTestResult { RefPtr layout_node; }; class LayoutNode : public TreeNode { public: virtual ~LayoutNode(); const Rect& rect() const { return m_rect; } Rect& rect() { return m_rect; } void set_rect(const Rect& rect) { m_rect = rect; } BoxModelMetrics& box_model() { return m_style; } const BoxModelMetrics& box_model() const { return m_style; } virtual HitTestResult hit_test(const Point&) const; bool is_anonymous() const { return !m_node; } const Node* node() const { return m_node; } const Document& document() const; template inline void for_each_child(Callback callback) const { for (auto* node = first_child(); node; node = node->next_sibling()) callback(*node); } template inline void for_each_child(Callback callback) { for (auto* node = first_child(); node; node = node->next_sibling()) callback(*node); } virtual const char* class_name() const { return "LayoutNode"; } virtual bool is_text() const { return false; } virtual bool is_block() const { return false; } virtual bool is_inline() const { return false; } virtual void layout(); virtual void render(RenderingContext&); const LayoutBlock* containing_block() const; virtual LayoutNode& inline_wrapper() { return *this; } const StyleProperties& style() const { if (m_style_properties) return *m_style_properties; return parent()->style(); } void inserted_into(LayoutNode&) {} void removed_from(LayoutNode&) {} protected: explicit LayoutNode(const Node*, RefPtr); private: const Node* m_node { nullptr }; RefPtr m_style_properties; BoxModelMetrics m_style; Rect m_rect; };