/* * Copyright (c) 2024, MacDue * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace Web::SVG { JS_DEFINE_ALLOCATOR(SVGTransform); JS::NonnullGCPtr SVGTransform::create(JS::Realm& realm) { return realm.heap().allocate(realm, realm); } SVGTransform::SVGTransform(JS::Realm& realm) : PlatformObject(realm) {}; SVGTransform::~SVGTransform() = default; void SVGTransform::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGTransform); } }