/* * Copyright (c) 2024, Matthew Olsson . * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include namespace Web::CSS { JS_DEFINE_ALLOCATOR(CSSTransition); JS::NonnullGCPtr CSSTransition::create(JS::Realm& realm, PropertyID property_id, size_t transition_generation) { return realm.heap().allocate(realm, realm, property_id, transition_generation); } Animations::AnimationClass CSSTransition::animation_class() const { return Animations::AnimationClass::CSSTransition; } Optional CSSTransition::class_specific_composite_order(JS::NonnullGCPtr other_animation) const { auto other = JS::NonnullGCPtr { verify_cast(*other_animation) }; // Within the set of CSS Transitions, two animations A and B are sorted in composite order (first to last) as // follows: // 1. If neither A nor B has an owning element, sort based on their relative position in the global animation list. if (!owning_element() && !other->owning_element()) return global_animation_list_order() - other->global_animation_list_order(); // 2. Otherwise, if only one of A or B has an owning element, let the animation with an owning element sort first. if (owning_element() && !other->owning_element()) return -1; if (!owning_element() && other->owning_element()) return 1; // 3. Otherwise, if the owning element of A and B differs, sort A and B by tree order of their corresponding owning // elements. With regard to pseudo-elements, the sort order is as follows: // - element // - ::marker // - ::before // - any other pseudo-elements not mentioned specifically in this list, sorted in ascending order by the Unicode // codepoints that make up each selector // - ::after // - element children if (owning_element().ptr() != other->owning_element().ptr()) { // FIXME: Actually sort by tree order return {}; } // 4. Otherwise, if A and B have different transition generation values, sort by their corresponding transition // generation in ascending order. if (m_transition_generation != other->m_transition_generation) return m_transition_generation - other->m_transition_generation; // FIXME: // 5. Otherwise, sort A and B in ascending order by the Unicode codepoints that make up the expanded transition // property name of each transition (i.e. without attempting case conversion and such that ‘-moz-column-width’ // sorts before ‘column-width’). return {}; } CSSTransition::CSSTransition(JS::Realm& realm, PropertyID property_id, size_t transition_generation) : Animations::Animation(realm) , m_transition_property(property_id) , m_transition_generation(transition_generation) { // FIXME: // Transitions generated using the markup defined in this specification are not added to the global animation list // when they are created. Instead, these animations are appended to the global animation list at the first moment // when they transition out of the idle play state after being disassociated from their owning element. Transitions // that have been disassociated from their owning element but are still idle do not have a defined composite order. } void CSSTransition::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(CSSTransition); } void CSSTransition::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_cached_declaration); } }