/* * Copyright (c) 2021-2023, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include namespace Web::HTML { JS_DEFINE_ALLOCATOR(ClassicScript); // https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script // https://whatpr.org/html/9893/webappapis.html#creating-a-classic-script JS::NonnullGCPtr ClassicScript::create(ByteString filename, StringView source, JS::Realm& realm, URL::URL base_url, size_t source_line_number, MutedErrors muted_errors) { auto& vm = realm.vm(); // 1. If muted errors is true, then set baseURL to about:blank. if (muted_errors == MutedErrors::Yes) base_url = "about:blank"sv; // 2. If scripting is disabled for realm, then set source to the empty string. if (is_scripting_disabled(realm)) source = ""sv; // 3. Let script be a new classic script that this algorithm will subsequently initialize. // 4. Set script's realm to realm. // 5. Set script's base URL to baseURL. auto script = vm.heap().allocate_without_realm(move(base_url), move(filename), realm); // FIXME: 6. Set script's fetch options to options. // 7. Set script's muted errors to muted errors. script->m_muted_errors = muted_errors; // 8. Set script's parse error and error to rethrow to null. script->set_parse_error(JS::js_null()); script->set_error_to_rethrow(JS::js_null()); // FIXME: 9. Record classic script creation time given script and sourceURLForWindowScripts . // 10. Let result be ParseScript(source, realm, script). auto parse_timer = Core::ElapsedTimer::start_new(); auto result = JS::Script::parse(source, realm, script->filename(), script, source_line_number); dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Parsed {} in {}ms", script->filename(), parse_timer.elapsed()); // 11. If result is a list of errors, then: if (result.is_error()) { auto& parse_error = result.error().first(); dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to parse: {}", parse_error.to_string()); // 1. Set script's parse error and its error to rethrow to result[0]. script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string())); script->set_error_to_rethrow(script->parse_error()); // 2. Return script. return script; } // 12. Set script's record to result. script->m_script_record = *result.release_value(); // 13. Return script. return script; } // https://html.spec.whatwg.org/multipage/webappapis.html#run-a-classic-script // https://whatpr.org/html/9893/webappapis.html#run-a-classic-script JS::Completion ClassicScript::run(RethrowErrors rethrow_errors, JS::GCPtr lexical_environment_override) { // 1. Let realm be the realm of script. auto& realm = this->realm(); // 2. Check if we can run script with realm. If this returns "do not run" then return NormalCompletion(empty). if (can_run_script(realm) == RunScriptDecision::DoNotRun) return JS::normal_completion({}); // 3. Prepare to run script given realm. prepare_to_run_script(realm); // 4. Let evaluationStatus be null. JS::Completion evaluation_status; // 5. If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }. if (!error_to_rethrow().is_null()) { evaluation_status = JS::Completion { JS::Completion::Type::Throw, error_to_rethrow() }; } else { auto timer = Core::ElapsedTimer::start_new(); // 6. Otherwise, set evaluationStatus to ScriptEvaluation(script's record). evaluation_status = vm().bytecode_interpreter().run(*m_script_record, lexical_environment_override); // FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Finished running script {}, Duration: {}ms", filename(), timer.elapsed()); } // 7. If evaluationStatus is an abrupt completion, then: if (evaluation_status.is_abrupt()) { // 1. If rethrow errors is true and script's muted errors is false, then: if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::No) { // 1. Clean up after running script with realm. clean_up_after_running_script(realm); // 2. Rethrow evaluationStatus.[[Value]]. return JS::throw_completion(*evaluation_status.value()); } // 2. If rethrow errors is true and script's muted errors is true, then: if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::Yes) { // 1. Clean up after running script with realm. clean_up_after_running_script(realm); // 2. Throw a "NetworkError" DOMException. return throw_completion(WebIDL::NetworkError::create(realm, "Script error."_string)); } // 3. Otherwise, rethrow errors is false. Perform the following steps: VERIFY(rethrow_errors == RethrowErrors::No); // 1. Report an exception given by evaluationStatus.[[Value]] for realms's global object. auto* window_or_worker = dynamic_cast(&realm.global_object()); VERIFY(window_or_worker); window_or_worker->report_an_exception(*evaluation_status.value()); // 2. Clean up after running script with realm. clean_up_after_running_script(realm); // 3. Return evaluationStatus. return evaluation_status; } // 8. Clean up after running script with realm. clean_up_after_running_script(realm); // 9. If evaluationStatus is a normal completion, then return evaluationStatus. VERIFY(!evaluation_status.is_abrupt()); return evaluation_status; // FIXME: 10. If we've reached this point, evaluationStatus was left as null because the script was aborted prematurely during evaluation. // Return Completion { [[Type]]: throw, [[Value]]: a new "QuotaExceededError" DOMException, [[Target]]: empty }. } ClassicScript::ClassicScript(URL::URL base_url, ByteString filename, JS::Realm& realm) : Script(move(base_url), move(filename), realm) { } ClassicScript::~ClassicScript() = default; void ClassicScript::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_script_record); } }