#include #include class Element; class DOMComputedElementStyleModel final : public GModel { public: enum Column { PropertyName, PropertyValue, __Count }; static NonnullRefPtr create(const Element& element) { return adopt(*new DOMComputedElementStyleModel(element)); } virtual int row_count(const GModelIndex& = GModelIndex()) const override; virtual int column_count(const GModelIndex& = GModelIndex()) const override { return Column::__Count; } virtual String column_name(int) const override; virtual GVariant data(const GModelIndex&, Role = Role::Display) const override; virtual void update() override; private: explicit DOMComputedElementStyleModel(const Element&); const Element& element() const { return *m_element; } NonnullRefPtr m_element; struct Value { String name; String value; }; Vector m_values; };