/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2021, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include namespace Web::Layout { Box::Box(DOM::Document& document, DOM::Node* node, NonnullRefPtr style) : NodeWithStyleAndBoxModelMetrics(document, node, move(style)) { } Box::Box(DOM::Document& document, DOM::Node* node, CSS::ComputedValues computed_values) : NodeWithStyleAndBoxModelMetrics(document, node, move(computed_values)) { } Box::~Box() { } void Box::set_paint_box(OwnPtr paint_box) { m_paint_box = move(paint_box); } // https://www.w3.org/TR/css-display-3/#out-of-flow bool Box::is_out_of_flow(FormattingContext const& formatting_context) const { // A box is out of flow if either: // 1. It is floated (which requires that floating is not inhibited). if (!formatting_context.inhibits_floating() && computed_values().float_() != CSS::Float::None) return true; // 2. It is "absolutely positioned". switch (computed_values().position()) { case CSS::Position::Absolute: case CSS::Position::Fixed: return true; case CSS::Position::Static: case CSS::Position::Relative: case CSS::Position::Sticky: break; } return false; } HitTestResult Box::hit_test(const Gfx::IntPoint& position, HitTestType type) const { // FIXME: It would be nice if we could confidently skip over hit testing // parts of the layout tree, but currently we can't just check // m_rect.contains() since inline text rects can't be trusted.. HitTestResult result { paint_box()->absolute_border_box_rect().contains(position.x(), position.y()) ? this : nullptr }; for_each_child_in_paint_order([&](auto& child) { auto child_result = child.hit_test(position, type); if (child_result.layout_node) result = child_result; }); return result; } void Box::set_needs_display() { if (!is_inline()) { browsing_context().set_needs_display(enclosing_int_rect(paint_box()->absolute_rect())); return; } Node::set_needs_display(); } bool Box::is_body() const { return dom_node() && dom_node() == document().body(); } OwnPtr Box::create_paintable() const { return Painting::Paintable::create(*this); } }