#pragma once
#include
#include
class Font;
class LayoutText : public LayoutNode {
public:
LayoutText(const Text&, StyleProperties&&);
virtual ~LayoutText() override;
const Text& node() const { return static_cast(*LayoutNode::node()); }
const String& text() const;
virtual const char* class_name() const override { return "LayoutText"; }
virtual bool is_text() const final { return true; }
virtual void layout() override;
struct Run {
Point pos;
String text;
};
const Vector& runs() const { return m_runs; }
private:
void load_font();
void compute_runs();
Vector m_runs;
RefPtr m_font;
};