#include
#include
#include
#include
NonnullRefPtr parse_css(const String& css)
{
Vector> rules;
enum class State {
Free,
InSelectorComponent,
InPropertyName,
InPropertyValue,
};
struct CurrentRule {
Vector selectors;
Vector declarations;
};
CurrentRule current_rule;
Vector buffer;
int index = 0;
auto peek = [&]() -> char {
if (index + 1 < css.length())
return css[index + 1];
return 0;
};
auto consume_specific = [&](char ch) {
ASSERT(peek() == ch);
++index;
return ch;
};
auto consume_one = [&]() -> char {
return css[index++];
};
auto consume_whitespace = [&] {
while (isspace(peek()))
++index;
};
auto is_valid_selector_char = [](char ch) {
return isalnum(ch) || ch == '-' || ch == '_';
};
auto parse_selector = [&] {
consume_whitespace();
Selector::Component::Type type;
if (peek() == '.')
type = Selector::Component::Type::Class;
else if (peek() == '#')
type = Selector::Component::Type::Id;
else
type = Selector::Component::Type::TagName;
while (is_valid_selector_char(peek()))
buffer.append(consume_one());
Vector components;
components.append({ type, String::copy(buffer) });
buffer.clear();
current_rule.selectors.append(Selector(move(components)));
};
auto parse_selector_list = [&] {
for (;;) {
parse_selector();
if (peek() == ',')
continue;
if (peek() == '{')
break;
}
};
auto parse_declaration = [&] {
consume_whitespace();
};
auto parse_declarations = [&] {
for (;;) {
parse_declaration();
if (peek() == '}')
break;
}
};
auto parse_rule = [&] {
parse_selector_list();
consume_specific('{');
parse_declarations();
consume_specific('}');
};
while (index < css.length()) {
parse_rule();
}
return StyleSheet::create(move(rules));
}