/* * Copyright (c) 2024, Andrew Kaster * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace Web::WebGL { GC_DEFINE_ALLOCATOR(WebGLVertexArrayObject); GC::Ref WebGLVertexArrayObject::create(JS::Realm& realm, GLuint handle) { return realm.create(realm, handle); } WebGLVertexArrayObject::WebGLVertexArrayObject(JS::Realm& realm, GLuint handle) : WebGLObject(realm, handle) { } WebGLVertexArrayObject::~WebGLVertexArrayObject() = default; void WebGLVertexArrayObject::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObject); } }