#include #include #include #include //#define DRAW_BOXES_AROUND_LAYOUT_NODES LayoutNode::LayoutNode(const Node* node, StyleProperties&& style_properties) : m_node(node) , m_style_properties(style_properties) { } LayoutNode::~LayoutNode() { } void LayoutNode::layout() { for_each_child([](auto& child) { child.layout(); }); } const LayoutBlock* LayoutNode::containing_block() const { for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) { if (ancestor->is_block()) return static_cast(ancestor); } return nullptr; } void LayoutNode::render(RenderingContext& context) { #ifdef DRAW_BOXES_AROUND_LAYOUT_NODES context.painter().draw_rect(m_rect, Color::Blue); #endif // TODO: render our background and border for_each_child([&](auto& child) { child.render(context); }); } HitTestResult LayoutNode::hit_test(const Point& position) const { // FIXME: It would be nice if we could confidently skip over hit testing // parts of the layout tree, but currently we can't just check // m_rect.contains() since inline text rects can't be trusted.. HitTestResult result { m_rect.contains(position) ? this : nullptr }; for_each_child([&](auto& child) { auto child_result = child.hit_test(position); if (child_result.layout_node) result = child_result; }); return result; } const Document& LayoutNode::document() const { if (is_anonymous()) return parent()->document(); return node()->document(); }