/* * Copyright (c) 2021, Dex♪ * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include namespace Protocol { class WebSocket; class WebSocketClient : public IPC::ServerConnection , public WebSocketClientEndpoint { C_OBJECT(WebSocketClient); public: virtual void handshake() override; RefPtr connect(const URL&, const String& origin = {}, const Vector& protocols = {}, const Vector& extensions = {}, const HashMap& request_headers = {}); u32 ready_state(Badge, WebSocket&); void send(Badge, WebSocket&, ByteBuffer, bool is_text); void close(Badge, WebSocket&, u16 code, String reason); bool set_certificate(Badge, WebSocket&, String, String); private: WebSocketClient(); virtual void handle(const Messages::WebSocketClient::Connected&) override; virtual void handle(const Messages::WebSocketClient::Received&) override; virtual void handle(const Messages::WebSocketClient::Errored&) override; virtual void handle(const Messages::WebSocketClient::Closed&) override; virtual void handle(const Messages::WebSocketClient::CertificateRequested&) override; HashMap> m_connections; }; }