/* * Copyright (c) 2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace Web::WebGL { WebGLContextEvent* WebGLContextEvent::create(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init) { return window_object.heap().allocate(window_object.realm(), window_object, event_name, event_init); } WebGLContextEvent* WebGLContextEvent::create_with_global_object(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init) { return create(window_object, event_name, event_init); } WebGLContextEvent::WebGLContextEvent(HTML::Window& window_object, FlyString const& type, WebGLContextEventInit const& event_init) : DOM::Event(window_object, type, event_init) , m_status_message(event_init.status_message) { set_prototype(&window_object.ensure_web_prototype("WebGLContextEvent")); } WebGLContextEvent::~WebGLContextEvent() = default; }