/* * Copyright (c) 2024, Jelle Raaijmakers * Copyright (c) 2024, Aliaksandr Kalenik * Copyright (c) 2024, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace Web::WebGL { GC_DEFINE_ALLOCATOR(WebGLUniformLocation); GC::Ref WebGLUniformLocation::create(JS::Realm& realm, GLuint handle) { return realm.create(realm, handle); } WebGLUniformLocation::WebGLUniformLocation(JS::Realm& realm, GLuint handle) : Bindings::PlatformObject(realm) , m_handle(handle) { } WebGLUniformLocation::~WebGLUniformLocation() = default; void WebGLUniformLocation::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLUniformLocation); } }