/* * Copyright (c) 2024, Jelle Raaijmakers * Copyright (c) 2024, Aliaksandr Kalenik * Copyright (c) 2024, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Web::WebGL { class WebGLProgram final : public WebGLObject { WEB_PLATFORM_OBJECT(WebGLProgram, WebGLObject); GC_DECLARE_ALLOCATOR(WebGLProgram); public: static GC::Ref create(JS::Realm& realm, GLuint handle); virtual ~WebGLProgram(); protected: explicit WebGLProgram(JS::Realm&, GLuint handle); virtual void initialize(JS::Realm&) override; }; }