/* * Copyright (c) 2021, Idan Horowitz * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include namespace JS { class WeakSet final : public Object , public WeakContainer { JS_OBJECT(WeakSet, Object); public: static WeakSet* create(GlobalObject&); explicit WeakSet(Object& prototype); virtual ~WeakSet() override; HashTable const& values() const { return m_values; }; HashTable& values() { return m_values; }; virtual void remove_swept_cells(Badge, Span) override; private: #ifdef JS_TRACK_ZOMBIE_CELLS virtual void did_become_zombie() override { deregister(); } #endif HashTable m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping }; }