/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2021, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include namespace Web::Layout { InlineNode::InlineNode(DOM::Document& document, DOM::Element& element, NonnullRefPtr style) : Layout::NodeWithStyleAndBoxModelMetrics(document, &element, move(style)) { set_inline(true); } InlineNode::~InlineNode() { } void InlineNode::split_into_lines(InlineFormattingContext& context, LayoutMode layout_mode) { auto& containing_block = context.containing_block(); if (!computed_values().padding().left.is_undefined_or_auto()) { float padding_left = computed_values().padding().left.resolved(CSS::Length::make_px(0), *this, containing_block.width()).to_px(*this); containing_block.ensure_last_line_box().add_fragment(*this, 0, 0, padding_left, 0, LineBoxFragment::Type::Leading); } NodeWithStyleAndBoxModelMetrics::split_into_lines(context, layout_mode); if (!computed_values().padding().right.is_undefined_or_auto()) { float padding_right = computed_values().padding().right.resolved(CSS::Length::make_px(0), *this, containing_block.width()).to_px(*this); containing_block.ensure_last_line_box().add_fragment(*this, 0, 0, padding_right, 0, LineBoxFragment::Type::Trailing); } } void InlineNode::paint(PaintContext& context, PaintPhase phase) { auto& painter = context.painter(); if (phase == PaintPhase::Background) { auto top_left_border_radius = computed_values().border_top_left_radius(); auto top_right_border_radius = computed_values().border_top_right_radius(); auto bottom_right_border_radius = computed_values().border_bottom_right_radius(); auto bottom_left_border_radius = computed_values().border_bottom_left_radius(); for_each_fragment([&](auto& fragment) { // FIXME: This recalculates our (InlineNode's) absolute_rect() for every single fragment! auto rect = fragment.absolute_rect(); auto border_radius_data = Painting::normalized_border_radius_data(*this, rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius); Painting::paint_background(context, *this, enclosing_int_rect(rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data); if (auto computed_box_shadow = computed_values().box_shadow(); computed_box_shadow.has_value()) { auto box_shadow_data = Painting::BoxShadowData { .offset_x = (int)computed_box_shadow->offset_x.resolved_or_zero(*this, rect.width()).to_px(*this), .offset_y = (int)computed_box_shadow->offset_y.resolved_or_zero(*this, rect.height()).to_px(*this), .blur_radius = (int)computed_box_shadow->blur_radius.resolved_or_zero(*this, rect.width()).to_px(*this), .color = computed_box_shadow->color }; Painting::paint_box_shadow(context, enclosing_int_rect(rect), box_shadow_data); } return IterationDecision::Continue; }); } if (phase == PaintPhase::Border) { auto top_left_border_radius = computed_values().border_top_left_radius(); auto top_right_border_radius = computed_values().border_top_right_radius(); auto bottom_right_border_radius = computed_values().border_bottom_right_radius(); auto bottom_left_border_radius = computed_values().border_bottom_left_radius(); auto borders_data = Painting::BordersData { .top = computed_values().border_top(), .right = computed_values().border_right(), .bottom = computed_values().border_bottom(), .left = computed_values().border_left(), }; for_each_fragment([&](auto& fragment) { // FIXME: This recalculates our (InlineNode's) absolute_rect() for every single fragment! auto bordered_rect = fragment.absolute_rect(); bordered_rect.inflate(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width); auto border_radius_data = Painting::normalized_border_radius_data(*this, bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius); Painting::paint_all_borders(context, bordered_rect, border_radius_data, borders_data); return IterationDecision::Continue; }); } if (phase == PaintPhase::Foreground && document().inspected_node() == dom_node()) { // FIXME: This paints a double-thick border between adjacent fragments, where ideally there // would be none. Once we implement non-rectangular outlines for the `outline` CSS // property, we can use that here instead. for_each_fragment([&](auto& fragment) { painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta); return IterationDecision::Continue; }); } } template void InlineNode::for_each_fragment(Callback callback) { // FIXME: This will be slow if the containing block has a lot of fragments! containing_block()->for_each_fragment([&](auto& fragment) { if (!is_inclusive_ancestor_of(fragment.layout_node())) return IterationDecision::Continue; // FIXME: This skips the 0-width fragments at the start and end of the InlineNode. // A better solution would be to not generate them in the first place. if (fragment.width() == 0 || fragment.height() == 0) return IterationDecision::Continue; return callback(fragment); }); } }