/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include #include #ifndef SOCK_NONBLOCK # include #endif namespace Core { LocalSocket::LocalSocket(int fd, Object* parent) : Socket(Socket::Type::Local, parent) { // NOTE: This constructor is used by LocalServer::accept(), so the socket is already connected. m_connected = true; set_fd(fd); set_mode(IODevice::ReadWrite); set_error(0); } LocalSocket::LocalSocket(Object* parent) : Socket(Socket::Type::Local, parent) { #ifdef SOCK_NONBLOCK int fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0); #else int fd = socket(AF_LOCAL, SOCK_STREAM, 0); int option = 1; ioctl(fd, FIONBIO, &option); fcntl(fd, F_SETFD, FD_CLOEXEC); #endif if (fd < 0) { set_error(errno); } else { set_fd(fd); set_mode(IODevice::ReadWrite); set_error(0); } } LocalSocket::~LocalSocket() { } HashMap LocalSocket::s_overtaken_sockets {}; bool LocalSocket::s_overtaken_sockets_parsed { false }; void LocalSocket::parse_sockets_from_system_server() { VERIFY(!s_overtaken_sockets_parsed); constexpr auto socket_takeover = "SOCKET_TAKEOVER"; const char* sockets = getenv(socket_takeover); if (!sockets) { s_overtaken_sockets_parsed = true; return; } for (auto& socket : StringView(sockets).split_view(' ')) { auto params = socket.split_view(':'); s_overtaken_sockets.set(params[0].to_string(), strtol(params[1].to_string().characters(), nullptr, 10)); } s_overtaken_sockets_parsed = true; // We wouldn't want our children to think we're passing // them a socket either, so unset the env variable. unsetenv(socket_takeover); } RefPtr LocalSocket::take_over_accepted_socket_from_system_server(String const& socket_path) { if (!s_overtaken_sockets_parsed) parse_sockets_from_system_server(); int fd; if (socket_path.is_null()) { // We want the first (and only) socket. VERIFY(s_overtaken_sockets.size() == 1); fd = s_overtaken_sockets.begin()->value; } else { auto it = s_overtaken_sockets.find(socket_path); if (it == s_overtaken_sockets.end()) { dbgln("Non-existent socket requested"); return nullptr; } fd = it->value; } // Sanity check: it has to be a socket. struct stat stat; int rc = fstat(fd, &stat); if (rc < 0 || !S_ISSOCK(stat.st_mode)) { if (rc != 0) perror("fstat"); dbgln("ERROR: The fd we got from SystemServer is not a socket"); return nullptr; } auto socket = LocalSocket::construct(fd); // It had to be !CLOEXEC for obvious reasons, but we // don't need it to be !CLOEXEC anymore, so set the // CLOEXEC flag now. fcntl(fd, F_SETFD, FD_CLOEXEC); return socket; } }