/* * Copyright (c) 2021, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #include "GL/gl.h" #include "GLContext.h" extern GL::GLContext* g_gl_context; void glRasterPos2i(GLint x, GLint y) { g_gl_context->gl_raster_pos(static_cast(x), static_cast(y), 0.0f, 1.0f); }