/* * Copyright (c) 2020, Hüseyin Aslıtürk * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include namespace GUI { class ColorInput : public TextEditor { C_OBJECT(ColorInput) public: ColorInput(); virtual ~ColorInput() override; void set_color(Color color); Color color() { return m_color; } void set_color_picker_title(String title) { m_color_picker_title = title; } String color_picker_title() { return m_color_picker_title; } Function on_change; protected: virtual void mousedown_event(MouseEvent&) override; virtual void mouseup_event(MouseEvent&) override; virtual void enter_event(Core::Event&) override; virtual void paint_event(PaintEvent&) override; private: virtual void click(); Color m_color; String m_color_picker_title { "Select Color" }; int m_auto_repeat_interval { 0 }; bool m_being_pressed { false }; RefPtr m_auto_repeat_timer; }; }