/* * Copyright (c) 2020-2022, Andreas Kling * Copyright (c) 2022-2023, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include "Transformation.h" #include #include namespace Web::CSS { Transformation::Transformation(TransformFunction function, Vector&& values) : m_function(function) , m_values(move(values)) { } Gfx::FloatMatrix4x4 Transformation::to_matrix(Painting::PaintableBox const& paintable_box) const { auto count = m_values.size(); auto value = [&](size_t index, CSS::Length const& reference_length = CSS::Length::make_px(0)) -> float { return m_values[index].visit( [&](CSS::LengthPercentage const& value) -> double { return value.resolved(paintable_box.layout_node(), reference_length).to_px(paintable_box.layout_node()).to_float(); }, [&](CSS::AngleOrCalculated const& value) { return AK::to_radians(value.resolved(paintable_box.layout_node()).to_degrees()); }, [](double value) { return value; }); }; auto reference_box = paintable_box.absolute_rect(); auto width = CSS::Length::make_px(reference_box.width()); auto height = CSS::Length::make_px(reference_box.height()); switch (m_function) { case CSS::TransformFunction::Matrix: if (count == 6) return Gfx::FloatMatrix4x4(value(0), value(2), 0, value(4), value(1), value(3), 0, value(5), 0, 0, 1, 0, 0, 0, 0, 1); break; case CSS::TransformFunction::Matrix3d: if (count == 16) return Gfx::FloatMatrix4x4(value(0), value(4), value(8), value(12), value(1), value(5), value(9), value(13), value(2), value(6), value(10), value(14), value(3), value(7), value(11), value(15)); break; case CSS::TransformFunction::Translate: if (count == 1) return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width), 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); if (count == 2) return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width), 0, 1, 0, value(1, height), 0, 0, 1, 0, 0, 0, 0, 1); break; case CSS::TransformFunction::Translate3d: return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width), 0, 1, 0, value(1, height), 0, 0, 1, value(2), 0, 0, 0, 1); break; case CSS::TransformFunction::TranslateX: if (count == 1) return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width), 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); break; case CSS::TransformFunction::TranslateY: if (count == 1) return Gfx::FloatMatrix4x4(1, 0, 0, 0, 0, 1, 0, value(0, height), 0, 0, 1, 0, 0, 0, 0, 1); break; case CSS::TransformFunction::Scale: if (count == 1) return Gfx::FloatMatrix4x4(value(0), 0, 0, 0, 0, value(0), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); if (count == 2) return Gfx::FloatMatrix4x4(value(0), 0, 0, 0, 0, value(1), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); break; case CSS::TransformFunction::ScaleX: if (count == 1) return Gfx::FloatMatrix4x4(value(0), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); break; case CSS::TransformFunction::ScaleY: if (count == 1) return Gfx::FloatMatrix4x4(1, 0, 0, 0, 0, value(0), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); break; case CSS::TransformFunction::RotateX: if (count == 1) return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, value(0)); break; case CSS::TransformFunction::RotateY: if (count == 1) return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, value(0)); break; case CSS::TransformFunction::Rotate: case CSS::TransformFunction::RotateZ: if (count == 1) return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, value(0)); break; case CSS::TransformFunction::Skew: if (count == 1) return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); if (count == 2) return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0, tanf(value(1)), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); break; case CSS::TransformFunction::SkewX: if (count == 1) return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); break; case CSS::TransformFunction::SkewY: if (count == 1) return Gfx::FloatMatrix4x4(1, 0, 0, 0, tanf(value(0)), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); break; } dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {} with {} arguments", to_string(m_function), m_values.size()); return Gfx::FloatMatrix4x4::identity(); } }