#include
#include
#include
#include
#include
//#define DRAW_BOXES_AROUND_LAYOUT_NODES
//#define DRAW_BOXES_AROUND_HOVERED_NODES
LayoutNode::LayoutNode(const Node* node)
: m_node(node)
{
if (m_node)
m_node->set_layout_node({}, this);
}
LayoutNode::~LayoutNode()
{
if (m_node)
m_node->set_layout_node({}, nullptr);
}
void LayoutNode::layout()
{
for_each_child([](auto& child) {
child.layout();
});
}
const LayoutBlock* LayoutNode::containing_block() const
{
for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
if (ancestor->is_block())
return static_cast(ancestor);
}
return nullptr;
}
void LayoutNode::render(RenderingContext& context)
{
#ifdef DRAW_BOXES_AROUND_LAYOUT_NODES
context.painter().draw_rect(m_rect, Color::Blue);
#endif
#ifdef DRAW_BOXES_AROUND_HOVERED_NODES
if (!is_anonymous() && node() == document().hovered_node())
context.painter().draw_rect(m_rect, Color::Red);
#endif
Rect padded_rect;
padded_rect.set_x(rect().x() - box_model().padding().left.to_px());
padded_rect.set_width(rect().width() + box_model().padding().left.to_px() + box_model().padding().right.to_px());
padded_rect.set_y(rect().y() - box_model().padding().top.to_px());
padded_rect.set_height(rect().height() + box_model().padding().top.to_px() + box_model().padding().bottom.to_px());
auto bgcolor = style().property(CSS::PropertyID::BackgroundColor);
if (bgcolor.has_value() && bgcolor.value()->is_color()) {
context.painter().fill_rect(padded_rect, bgcolor.value()->to_color(document()));
}
// FIXME: Respect all individual border sides
auto border_width_value = style().property(CSS::PropertyID::BorderTopWidth);
auto border_color_value = style().property(CSS::PropertyID::BorderTopColor);
auto border_style_value = style().property(CSS::PropertyID::BorderTopStyle);
if (border_width_value.has_value() && border_color_value.has_value()) {
int border_width = border_width_value.value()->to_length().to_px();
Color border_color = border_color_value.value()->to_color(document());
if (border_style_value.has_value() && border_style_value.value()->to_string() == "inset") {
// border-style: inset
auto shadow_color = Color::from_rgb(0x888888);
auto highlight_color = Color::from_rgb(0x5a5a5a);
context.painter().draw_line(padded_rect.top_left(), padded_rect.top_right(), highlight_color, border_width);
context.painter().draw_line(padded_rect.top_right(), padded_rect.bottom_right(), shadow_color, border_width);
context.painter().draw_line(padded_rect.bottom_right(), padded_rect.bottom_left(), shadow_color, border_width);
context.painter().draw_line(padded_rect.bottom_left(), padded_rect.top_left(), highlight_color, border_width);
} else if (border_style_value.has_value() && border_style_value.value()->to_string() == "outset") {
// border-style: outset
auto highlight_color = Color::from_rgb(0x888888);
auto shadow_color = Color::from_rgb(0x5a5a5a);
context.painter().draw_line(padded_rect.top_left(), padded_rect.top_right(), highlight_color, border_width);
context.painter().draw_line(padded_rect.top_right(), padded_rect.bottom_right(), shadow_color, border_width);
context.painter().draw_line(padded_rect.bottom_right(), padded_rect.bottom_left(), shadow_color, border_width);
context.painter().draw_line(padded_rect.bottom_left(), padded_rect.top_left(), highlight_color, border_width);
} else {
// border-style: solid
context.painter().draw_line(padded_rect.top_left(), padded_rect.top_right(), border_color, border_width);
context.painter().draw_line(padded_rect.top_right(), padded_rect.bottom_right(), border_color, border_width);
context.painter().draw_line(padded_rect.bottom_right(), padded_rect.bottom_left(), border_color, border_width);
context.painter().draw_line(padded_rect.bottom_left(), padded_rect.top_left(), border_color, border_width);
}
}
// TODO: render our border
for_each_child([&](auto& child) {
child.render(context);
});
}
HitTestResult LayoutNode::hit_test(const Point& position) const
{
// FIXME: It would be nice if we could confidently skip over hit testing
// parts of the layout tree, but currently we can't just check
// m_rect.contains() since inline text rects can't be trusted..
HitTestResult result { m_rect.contains(position) ? this : nullptr };
for_each_child([&](auto& child) {
auto child_result = child.hit_test(position);
if (child_result.layout_node)
result = child_result;
});
return result;
}
const Document& LayoutNode::document() const
{
if (is_anonymous())
return parent()->document();
return node()->document();
}
void LayoutNode::split_into_lines(LayoutBlock& container)
{
for_each_child([&](auto& child) {
if (child.is_inline()) {
child.split_into_lines(container);
} else {
// FIXME: Support block children of inlines.
}
});
}