/* * Copyright (c) 2024, MacDue * * SPDX-License-Identifier: BSD-2-Clause */ #include "BasicShapeStyleValue.h" #include namespace Web::CSS { static Gfx::Path path_from_resolved_rect(float top, float right, float bottom, float left) { Gfx::Path path; path.move_to(Gfx::FloatPoint { left, top }); path.line_to(Gfx::FloatPoint { right, top }); path.line_to(Gfx::FloatPoint { right, bottom }); path.line_to(Gfx::FloatPoint { left, bottom }); path.close(); return path; } Gfx::Path Inset::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { // FIXME: A pair of insets in either dimension that add up to more than the used dimension // (such as left and right insets of 75% apiece) use the CSS Backgrounds 3 § 4.5 Overlapping Curves rules // to proportionally reduce the inset effect to 100%. auto top = inset_box.top().to_px(node, reference_box.height()).to_float(); auto right = reference_box.width().to_float() - inset_box.right().to_px(node, reference_box.width()).to_float(); auto bottom = reference_box.height().to_float() - inset_box.bottom().to_px(node, reference_box.height()).to_float(); auto left = inset_box.left().to_px(node, reference_box.width()).to_float(); return path_from_resolved_rect(top, right, bottom, left); } String Inset::to_string() const { return MUST(String::formatted("inset({} {} {} {})", inset_box.top(), inset_box.right(), inset_box.bottom(), inset_box.left())); } Gfx::Path Xywh::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { auto top = y.to_px(node, reference_box.height()).to_float(); auto bottom = top + max(0.0f, height.to_px(node, reference_box.height()).to_float()); auto left = x.to_px(node, reference_box.width()).to_float(); auto right = left + max(0.0f, width.to_px(node, reference_box.width()).to_float()); return path_from_resolved_rect(top, right, bottom, left); } String Xywh::to_string() const { return MUST(String::formatted("xywh({} {} {} {})", x, y, width, height)); } Gfx::Path Rect::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { // An auto value makes the edge of the box coincide with the corresponding edge of the reference box: // it’s equivalent to 0% as the first (top) or fourth (left) value, and equivalent to 100% as the second (right) or third (bottom) value. auto top = box.top().is_auto() ? 0 : box.top().to_px(node, reference_box.height()).to_float(); auto right = box.right().is_auto() ? reference_box.width().to_float() : box.right().to_px(node, reference_box.width()).to_float(); auto bottom = box.bottom().is_auto() ? reference_box.height().to_float() : box.bottom().to_px(node, reference_box.height()).to_float(); auto left = box.left().is_auto() ? 0 : box.left().to_px(node, reference_box.width()).to_float(); // The second (right) and third (bottom) values are floored by the fourth (left) and second (top) values, respectively. return path_from_resolved_rect(top, max(right, left), max(bottom, top), left); } String Rect::to_string() const { return MUST(String::formatted("rect({} {} {} {})", box.top(), box.right(), box.bottom(), box.left())); } static String radius_to_string(ShapeRadius radius) { return radius.visit( [](LengthPercentage const& length_percentage) { return length_percentage.to_string(); }, [](FitSide const& side) { switch (side) { case FitSide::ClosestSide: return "closest-side"_string; case FitSide::FarthestSide: return "farthest-side"_string; } VERIFY_NOT_REACHED(); }); } Gfx::Path Circle::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { // Translating the reference box because PositionStyleValues are resolved to an absolute position. auto center = position->resolved(node, reference_box.translated(-reference_box.x(), -reference_box.y())); float radius_px = radius.visit( [&](LengthPercentage const& length_percentage) { auto radius_ref = sqrt(pow(reference_box.width().to_float(), 2) + pow(reference_box.height().to_float(), 2)) / AK::Sqrt2; return max(0.0f, length_percentage.to_px(node, CSSPixels(radius_ref)).to_float()); }, [&](FitSide const& side) { switch (side) { case FitSide::ClosestSide: float closest; closest = min(abs(center.x()), abs(center.y())).to_float(); closest = min(closest, abs(reference_box.width() - center.x()).to_float()); closest = min(closest, abs(reference_box.height() - center.y()).to_float()); return closest; case FitSide::FarthestSide: float farthest; farthest = max(abs(center.x()), abs(center.y())).to_float(); farthest = max(farthest, abs(reference_box.width() - center.x()).to_float()); farthest = max(farthest, abs(reference_box.height() - center.y()).to_float()); return farthest; } VERIFY_NOT_REACHED(); }); Gfx::Path path; path.move_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_px }); path.arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() - radius_px }, radius_px, true, true); path.arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_px }, radius_px, true, true); return path; } String Circle::to_string() const { return MUST(String::formatted("circle({} at {})", radius_to_string(radius), position->to_string())); } Gfx::Path Ellipse::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { // Translating the reference box because PositionStyleValues are resolved to an absolute position. auto center = position->resolved(node, reference_box.translated(-reference_box.x(), -reference_box.y())); float radius_x_px = radius_x.visit( [&](LengthPercentage const& length_percentage) { return max(0.0f, length_percentage.to_px(node, reference_box.width()).to_float()); }, [&](FitSide const& side) { switch (side) { case FitSide::ClosestSide: return min(abs(center.x()), abs(reference_box.width() - center.x())).to_float(); case FitSide::FarthestSide: return max(abs(center.x()), abs(reference_box.width() - center.x())).to_float(); } VERIFY_NOT_REACHED(); }); float radius_y_px = radius_y.visit( [&](LengthPercentage const& length_percentage) { return max(0.0f, length_percentage.to_px(node, reference_box.height()).to_float()); }, [&](FitSide const& side) { switch (side) { case FitSide::ClosestSide: return min(abs(center.y()), abs(reference_box.height() - center.y())).to_float(); case FitSide::FarthestSide: return max(abs(center.y()), abs(reference_box.height() - center.y())).to_float(); } VERIFY_NOT_REACHED(); }); Gfx::Path path; path.move_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_y_px }); path.elliptical_arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() - radius_y_px }, Gfx::FloatSize { radius_x_px, radius_y_px }, 0, true, true); path.elliptical_arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_y_px }, Gfx::FloatSize { radius_x_px, radius_y_px }, 0, true, true); return path; } String Ellipse::to_string() const { return MUST(String::formatted("ellipse({} {} at {})", radius_to_string(radius_x), radius_to_string(radius_y), position->to_string())); } Gfx::Path Polygon::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { Gfx::Path path; path.set_fill_type(fill_rule); bool first = true; for (auto const& point : points) { Gfx::FloatPoint resolved_point { point.x.to_px(node, reference_box.width()).to_float(), point.y.to_px(node, reference_box.height()).to_float() }; if (first) path.move_to(resolved_point); else path.line_to(resolved_point); first = false; } path.close(); return path; } String Polygon::to_string() const { StringBuilder builder; builder.append("polygon("sv); switch (fill_rule) { case Gfx::WindingRule::Nonzero: builder.append("nonzero"sv); break; case Gfx::WindingRule::EvenOdd: builder.append("evenodd"sv); } for (auto const& point : points) { builder.appendff(", {} {}", point.x, point.y); } builder.append(')'); return MUST(builder.to_string()); } BasicShapeStyleValue::~BasicShapeStyleValue() = default; Gfx::Path BasicShapeStyleValue::to_path(CSSPixelRect reference_box, Layout::Node const& node) const { return m_basic_shape.visit([&](auto const& shape) { return shape.to_path(reference_box, node); }); } String BasicShapeStyleValue::to_string() const { return m_basic_shape.visit([](auto const& shape) { return shape.to_string(); }); } }