/* * Copyright (c) 2020-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace JS { struct PropertyMetadata { u32 offset { 0 }; PropertyAttributes attributes { 0 }; }; struct TransitionKey { StringOrSymbol property_key; PropertyAttributes attributes { 0 }; bool operator==(TransitionKey const& other) const { return property_key == other.property_key && attributes == other.attributes; } }; class Shape final : public Cell , public Weakable { JS_CELL(Shape, Cell); JS_DECLARE_ALLOCATOR(Shape); public: virtual ~Shape() override = default; enum class TransitionType { Invalid, Put, Configure, Prototype, }; Shape* create_put_transition(StringOrSymbol const&, PropertyAttributes attributes); Shape* create_configure_transition(StringOrSymbol const&, PropertyAttributes attributes); Shape* create_prototype_transition(Object* new_prototype); void add_property_without_transition(StringOrSymbol const&, PropertyAttributes); void add_property_without_transition(PropertyKey const&, PropertyAttributes); bool is_unique() const { return m_unique; } static FlatPtr is_unique_offset() { return OFFSET_OF(Shape, m_unique); } Shape* create_unique_clone() const; Realm& realm() const { return m_realm; } Object* prototype() { return m_prototype; } Object const* prototype() const { return m_prototype; } Optional lookup(StringOrSymbol const&) const; OrderedHashMap const& property_table() const; u32 property_count() const { return m_property_count; } struct Property { StringOrSymbol key; PropertyMetadata value; }; void set_prototype_without_transition(Object* new_prototype) { m_prototype = new_prototype; } void remove_property_from_unique_shape(StringOrSymbol const&, size_t offset); void add_property_to_unique_shape(StringOrSymbol const&, PropertyAttributes attributes); void reconfigure_property_in_unique_shape(StringOrSymbol const& property_key, PropertyAttributes attributes); [[nodiscard]] u64 unique_shape_serial_number() const { return m_unique_shape_serial_number; } static FlatPtr unique_shape_serial_number_offset() { return OFFSET_OF(Shape, m_unique_shape_serial_number); } private: explicit Shape(Realm&); Shape(Shape& previous_shape, StringOrSymbol const& property_key, PropertyAttributes attributes, TransitionType); Shape(Shape& previous_shape, Object* new_prototype); virtual void visit_edges(Visitor&) override; Shape* get_or_prune_cached_forward_transition(TransitionKey const&); Shape* get_or_prune_cached_prototype_transition(Object* prototype); void ensure_property_table() const; NonnullGCPtr m_realm; mutable OwnPtr> m_property_table; OwnPtr>> m_forward_transitions; OwnPtr, WeakPtr>> m_prototype_transitions; GCPtr m_previous; StringOrSymbol m_property_key; GCPtr m_prototype; u32 m_property_count { 0 }; PropertyAttributes m_attributes { 0 }; TransitionType m_transition_type : 6 { TransitionType::Invalid }; bool m_unique { false }; // Since unique shapes never change identity, inline caches use this incrementing serial number // to know whether its property table has been modified since last time we checked. u64 m_unique_shape_serial_number { 0 }; }; } template<> struct AK::Traits : public DefaultTraits { static unsigned hash(const JS::TransitionKey& key) { return pair_int_hash(key.attributes.bits(), Traits::hash(key.property_key)); } };