/* * Copyright (c) 2024, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Web::Painting { enum class CommandResult { Continue, SkipStackingContext, }; class CommandExecutor { public: virtual ~CommandExecutor() = default; virtual CommandResult draw_glyph_run(Vector const& glyph_run, Color const&, Gfx::FloatPoint translation, double scale) = 0; virtual CommandResult draw_text(Gfx::IntRect const&, String const&, Gfx::TextAlignment alignment, Color const&, Gfx::TextElision, Gfx::TextWrapping, Optional> const&) = 0; virtual CommandResult fill_rect(Gfx::IntRect const&, Color const&, Vector const& clip_paths) = 0; virtual CommandResult draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode) = 0; virtual CommandResult draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const&, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode, Vector const& clip_paths = {}) = 0; virtual CommandResult set_clip_rect(Gfx::IntRect const& rect) = 0; virtual CommandResult clear_clip_rect() = 0; virtual CommandResult push_stacking_context(float opacity, bool is_fixed_position, Gfx::IntRect const& source_paintable_rect, Gfx::IntPoint post_transform_translation, CSS::ImageRendering image_rendering, StackingContextTransform transform, Optional mask) = 0; virtual CommandResult pop_stacking_context() = 0; virtual CommandResult paint_linear_gradient(Gfx::IntRect const&, LinearGradientData const&, Vector const& clip_paths = {}) = 0; virtual CommandResult paint_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const&, Gfx::IntPoint const& center, Gfx::IntSize const& size, Vector const& clip_paths = {}) = 0; virtual CommandResult paint_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const&, Gfx::IntPoint const& position, Vector const& clip_paths = {}) = 0; virtual CommandResult paint_outer_box_shadow(PaintOuterBoxShadowParams const&) = 0; virtual CommandResult paint_inner_box_shadow(PaintOuterBoxShadowParams const&) = 0; virtual CommandResult paint_text_shadow(int blur_radius, Gfx::IntRect const& shadow_bounding_rect, Gfx::IntRect const& text_rect, Span, Color const&, int fragment_baseline, Gfx::IntPoint const& draw_location) = 0; virtual CommandResult fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius, Vector const& clip_paths = {}) = 0; virtual CommandResult fill_path_using_color(Gfx::Path const&, Color const& color, Gfx::Painter::WindingRule, Gfx::FloatPoint const& aa_translation) = 0; virtual CommandResult fill_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const& paint_style, Gfx::Painter::WindingRule winding_rule, float opacity, Gfx::FloatPoint const& aa_translation) = 0; virtual CommandResult stroke_path_using_color(Gfx::Path const&, Color const& color, float thickness, Gfx::FloatPoint const& aa_translation) = 0; virtual CommandResult stroke_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const& paint_style, float thickness, float opacity, Gfx::FloatPoint const& aa_translation) = 0; virtual CommandResult draw_ellipse(Gfx::IntRect const&, Color const&, int thickness) = 0; virtual CommandResult fill_ellipse(Gfx::IntRect const&, Color const&, Gfx::AntiAliasingPainter::BlendMode blend_mode) = 0; virtual CommandResult draw_line(Color const& color, Gfx::IntPoint const& from, Gfx::IntPoint const& to, int thickness, Gfx::Painter::LineStyle, Color const& alternate_color) = 0; virtual CommandResult draw_signed_distance_field(Gfx::IntRect const& rect, Color const&, Gfx::GrayscaleBitmap const&, float smoothing) = 0; virtual CommandResult paint_frame(Gfx::IntRect const& rect, Palette const&, Gfx::FrameStyle) = 0; virtual CommandResult apply_backdrop_filter(Gfx::IntRect const& backdrop_region, Web::CSS::ResolvedBackdropFilter const& backdrop_filter) = 0; virtual CommandResult draw_rect(Gfx::IntRect const& rect, Color const&, bool rough) = 0; virtual CommandResult draw_triangle_wave(Gfx::IntPoint const& p1, Gfx::IntPoint const& p2, Color const& color, int amplitude, int thickness) = 0; virtual CommandResult sample_under_corners(u32 id, CornerRadii const&, Gfx::IntRect const&, CornerClip) = 0; virtual CommandResult blit_corner_clipping(u32 id) = 0; virtual CommandResult paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data) = 0; virtual bool would_be_fully_clipped_by_painter(Gfx::IntRect) const = 0; virtual bool needs_prepare_glyphs_texture() const { return false; } virtual void prepare_glyph_texture(HashMap> const& unique_glyphs) = 0; virtual void prepare_to_execute() { } virtual bool needs_update_immutable_bitmap_texture_cache() const = 0; virtual void update_immutable_bitmap_texture_cache(HashMap&) = 0; }; class CommandList { public: void append(Command&& command, Optional scroll_frame_id); void apply_scroll_offsets(Vector const& offsets_by_frame_id); void execute(CommandExecutor&); private: struct CommandWithScrollFrame { Optional scroll_frame_id; Command command; }; AK::SegmentedVector m_commands; }; }