/* * Copyright (c) 2023, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Core { class EventLoopImplementationUnix final : public EventLoopImplementation { public: EventLoopImplementationUnix(); virtual ~EventLoopImplementationUnix(); virtual int exec() override; virtual size_t pump(PumpMode) override; virtual void quit(int) override; virtual void wake() override; virtual void deferred_invoke(Function) override; virtual int register_timer(Object&, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible) override; virtual bool unregister_timer(int timer_id) override; virtual void register_notifier(Notifier&) override; virtual void unregister_notifier(Notifier&) override; virtual void unquit() override; virtual bool was_exit_requested() const override; virtual void notify_forked_and_in_child() override; virtual int register_signal(int signal_number, Function handler) override; virtual void unregister_signal(int handler_id) override; private: void wait_for_events(PumpMode); void dispatch_signal(int signal_number); static void handle_signal(int signal_number); static Optional