#include
#include
#include
#include
//#define DRAW_BOXES_AROUND_LAYOUT_NODES
LayoutNode::LayoutNode(const Node* node, StyleProperties&& style_properties)
: m_node(node)
, m_style_properties(style_properties)
{
}
LayoutNode::~LayoutNode()
{
}
void LayoutNode::layout()
{
for_each_child([](auto& child) {
child.layout();
});
}
const LayoutBlock* LayoutNode::containing_block() const
{
for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
if (ancestor->is_block())
return static_cast(ancestor);
}
return nullptr;
}
void LayoutNode::render(RenderingContext& context)
{
#ifdef DRAW_BOXES_AROUND_LAYOUT_NODES
context.painter().draw_rect(m_rect, Color::Blue);
#endif
// TODO: render our background and border
for_each_child([&](auto& child) {
child.render(context);
});
}
HitTestResult LayoutNode::hit_test(const Point& position) const
{
// FIXME: It would be nice if we could confidently skip over hit testing
// parts of the layout tree, but currently we can't just check
// m_rect.contains() since inline text rects can't be trusted..
HitTestResult result { m_rect.contains(position) ? this : nullptr };
for_each_child([&](auto& child) {
auto child_result = child.hit_test(position);
if (child_result.layout_node)
result = child_result;
});
return result;
}