/* * Copyright (c) 2020, the SerenityOS developers. * Copyright (c) 2023, Tim Flynn * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include namespace Web::HTML { GC_DEFINE_ALLOCATOR(HTMLSlotElement); HTMLSlotElement::HTMLSlotElement(DOM::Document& document, DOM::QualifiedName qualified_name) : HTMLElement(document, move(qualified_name)) { } HTMLSlotElement::~HTMLSlotElement() = default; void HTMLSlotElement::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLSlotElement); } void HTMLSlotElement::visit_edges(JS::Cell::Visitor& visitor) { Base::visit_edges(visitor); Slot::visit_edges(visitor); for (auto const& node : m_manually_assigned_nodes) node.visit([&](auto const& slottable) { visitor.visit(slottable); }); } // https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assignednodes Vector> HTMLSlotElement::assigned_nodes(AssignedNodesOptions options) const { // 1. If options["flatten"] is false, then return this's assigned nodes. if (!options.flatten) { Vector> assigned_nodes; assigned_nodes.ensure_capacity(assigned_nodes_internal().size()); for (auto const& node : assigned_nodes_internal()) { node.visit([&](auto const& node) { assigned_nodes.unchecked_append(*node); }); } return assigned_nodes; } // FIXME: 2. Return the result of finding flattened slottables with this. return {}; } // https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assignedelements Vector> HTMLSlotElement::assigned_elements(AssignedNodesOptions options) const { // 1. If options["flatten"] is false, then return this's assigned nodes, filtered to contain only Element nodes. if (!options.flatten) { Vector> assigned_nodes; for (auto const& node : assigned_nodes_internal()) { if (auto const* element = node.get_pointer>()) assigned_nodes.append(*element); } return assigned_nodes; } // FIXME: 2. Return the result of finding flattened slottables with this, filtered to contain only Element nodes. return {}; } // https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assign void HTMLSlotElement::assign(Vector nodes) { // 1. For each node of this's manually assigned nodes, set node's manual slot assignment to null. for (auto& node : m_manually_assigned_nodes) { node.visit([&](auto& node) { node->set_manual_slot_assignment(nullptr); }); } // 2. Let nodesSet be a new ordered set. Vector nodes_set; // 3. For each node of nodes: for (auto& node_handle : nodes) { auto& node = node_handle.visit([](auto& node) -> DOM::SlottableMixin& { return *node; }); auto slottable = node_handle.visit([](auto& node) { return node->as_slottable(); }); // 1. If node's manual slot assignment refers to a slot, then remove node from that slot's manually assigned nodes. if (node.manual_slot_assignment() != nullptr) { m_manually_assigned_nodes.remove_all_matching([&](auto const& manually_assigned_node) { return slottable == manually_assigned_node; }); } // 2. Set node's manual slot assignment to this. node.set_manual_slot_assignment(this); // 3. Append node to nodesSet. nodes_set.append(slottable); } // 4. Set this's manually assigned nodes to nodesSet. m_manually_assigned_nodes = move(nodes_set); // 5. Run assign slottables for a tree for this's root. assign_slottables_for_a_tree(root()); } // https://dom.spec.whatwg.org/#ref-for-concept-element-attributes-change-ext void HTMLSlotElement::attribute_changed(FlyString const& local_name, Optional const& old_value, Optional const& value, Optional const& namespace_) { Base::attribute_changed(local_name, old_value, value, namespace_); // 1. If element is a slot, localName is name, and namespace is null, then: if (local_name == AttributeNames::name && !namespace_.has_value()) { // 1. If value is oldValue, then return. if (value == old_value) return; // 2. If value is null and oldValue is the empty string, then return. if (!value.has_value() && old_value == String {}) return; // 3. If value is the empty string and oldValue is null, then return. if (value == String {} && !old_value.has_value()) return; // 4. If value is null or the empty string, then set element’s name to the empty string. if (!value.has_value()) set_slot_name({}); // 5. Otherwise, set element’s name to value. else set_slot_name(*value); // 6. Run assign slottables for a tree with element’s root. DOM::assign_slottables_for_a_tree(root()); } } }