/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace Web::HTML { JS_DEFINE_ALLOCATOR(HTMLDialogElement); HTMLDialogElement::HTMLDialogElement(DOM::Document& document, DOM::QualifiedName qualified_name) : HTMLElement(document, move(qualified_name)) { } HTMLDialogElement::~HTMLDialogElement() = default; void HTMLDialogElement::initialize(JS::Realm& realm) { Base::initialize(realm); set_prototype(&Bindings::ensure_web_prototype(realm, "HTMLDialogElement"_fly_string)); } // https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-show WebIDL::ExceptionOr HTMLDialogElement::show() { // 1. If this has an open attribute and the is modal flag of this is false, then return. // FIXME: Add modal flag check here when modal dialog support is added if (has_attribute(AttributeNames::open)) return {}; // FIXME: 2. If this has an open attribute, then throw an "InvalidStateError" DOMException. // 3. Add an open attribute to this, whose value is the empty string. TRY(set_attribute(AttributeNames::open, {})); // FIXME 4. Set this's previously focused element to the focused element. // FIXME 5. Run hide all popovers given this's node document. // 6. Run the dialog focusing steps given this. run_dialog_focusing_steps(); return {}; } // https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-showmodal void HTMLDialogElement::show_modal() { dbgln("(STUBBED) HTMLDialogElement::show_modal()"); } // https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-close void HTMLDialogElement::close(Optional return_value) { // 1. If returnValue is not given, then set it to null. // 2. Close the dialog this with returnValue. close_the_dialog(move(return_value)); } // https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-returnvalue String HTMLDialogElement::return_value() const { return m_return_value; } // https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-returnvalue void HTMLDialogElement::set_return_value(String return_value) { m_return_value = move(return_value); } // https://html.spec.whatwg.org/multipage/interactive-elements.html#close-the-dialog void HTMLDialogElement::close_the_dialog(Optional result) { // 1. If subject does not have an open attribute, then return. if (!has_attribute(AttributeNames::open)) return; // 2. Remove subject's open attribute. remove_attribute(AttributeNames::open); // FIXME: 3. If the is modal flag of subject is true, then request an element to be removed from the top layer given subject. // FIXME: 4. Let wasModal be the value of subject's is modal flag. // FIXME: 5. Set the is modal flag of subject to false. // 6. If result is not null, then set the returnValue attribute to result. if (result.has_value()) set_return_value(result.release_value()); // FIXME: 7. If subject's previously focused element is not null, then: // 1. Let element be subject's previously focused element. // 2. Set subject's previously focused element to null. // 3. If subject's node document's focused area of the document's DOM anchor is a shadow-including inclusive descendant of element, // or wasModal is true, then run the focusing steps for element; the viewport should not be scrolled by doing this step. // 8. Queue an element task on the user interaction task source given the subject element to fire an event named close at subject. queue_an_element_task(HTML::Task::Source::UserInteraction, [this] { auto close_event = DOM::Event::create(realm(), HTML::EventNames::close); dispatch_event(close_event); }); // FIXME: 9. If subject's close watcher is not null, then: // 1. Destroy subject's close watcher. // 2. Set subject's close watcher to null. } // https://html.spec.whatwg.org/multipage/interactive-elements.html#dialog-focusing-steps void HTMLDialogElement::run_dialog_focusing_steps() { // 1. Let control be null JS::GCPtr control = nullptr; // FIXME 2. If subject has the autofocus attribute, then set control to subject. // FIXME 3. If control is null, then set control to the focus delegate of subject. // 4. If control is null, then set control to subject. if (!control) control = this; // 5. Run the focusing steps for control. run_focusing_steps(control); } }