/* * Copyright (c) 2018-2022, Andreas Kling * Copyright (c) 2021, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include namespace Web::Layout { InlineNode::InlineNode(DOM::Document& document, DOM::Element& element, NonnullRefPtr style) : Layout::NodeWithStyleAndBoxModelMetrics(document, &element, move(style)) { set_inline(true); } InlineNode::~InlineNode() { } void InlineNode::paint(PaintContext& context, PaintPhase phase) { auto& painter = context.painter(); if (phase == PaintPhase::Background) { auto top_left_border_radius = computed_values().border_top_left_radius(); auto top_right_border_radius = computed_values().border_top_right_radius(); auto bottom_right_border_radius = computed_values().border_bottom_right_radius(); auto bottom_left_border_radius = computed_values().border_bottom_left_radius(); auto containing_block_position_in_absolute_coordinates = containing_block()->absolute_position(); for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) { Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() }; if (is_first_fragment) { float extra_start_width = box_model().padding.left; absolute_fragment_rect.translate_by(-extra_start_width, 0); absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width); } if (is_last_fragment) { float extra_end_width = box_model().padding.right; absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width); } auto border_radius_data = Painting::normalized_border_radius_data(*this, absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius); Painting::paint_background(context, *this, enclosing_int_rect(absolute_fragment_rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data); if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) { Vector resolved_box_shadow_data; resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size()); for (auto const& layer : computed_box_shadow) { resolved_box_shadow_data.empend( layer.color, static_cast(layer.offset_x.to_px(*this)), static_cast(layer.offset_y.to_px(*this)), static_cast(layer.blur_radius.to_px(*this)), static_cast(layer.spread_distance.to_px(*this)), layer.placement == CSS::BoxShadowPlacement::Outer ? Painting::BoxShadowPlacement::Outer : Painting::BoxShadowPlacement::Inner); } Painting::paint_box_shadow(context, enclosing_int_rect(absolute_fragment_rect), resolved_box_shadow_data); } return IterationDecision::Continue; }); } if (phase == PaintPhase::Border) { auto top_left_border_radius = computed_values().border_top_left_radius(); auto top_right_border_radius = computed_values().border_top_right_radius(); auto bottom_right_border_radius = computed_values().border_bottom_right_radius(); auto bottom_left_border_radius = computed_values().border_bottom_left_radius(); auto borders_data = Painting::BordersData { .top = computed_values().border_top(), .right = computed_values().border_right(), .bottom = computed_values().border_bottom(), .left = computed_values().border_left(), }; auto containing_block_position_in_absolute_coordinates = containing_block()->absolute_position(); for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) { Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() }; if (is_first_fragment) { float extra_start_width = box_model().padding.left; absolute_fragment_rect.translate_by(-extra_start_width, 0); absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width); } if (is_last_fragment) { float extra_end_width = box_model().padding.right; absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width); } auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width); auto border_radius_data = Painting::normalized_border_radius_data(*this, bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius); Painting::paint_all_borders(context, bordered_rect, border_radius_data, borders_data); return IterationDecision::Continue; }); } if (phase == PaintPhase::Foreground && document().inspected_node() == dom_node()) { // FIXME: This paints a double-thick border between adjacent fragments, where ideally there // would be none. Once we implement non-rectangular outlines for the `outline` CSS // property, we can use that here instead. for_each_fragment([&](auto& fragment, bool, bool) { painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta); return IterationDecision::Continue; }); } } template void InlineNode::for_each_fragment(Callback callback) { // FIXME: This will be slow if the containing block has a lot of fragments! Vector fragments; containing_block()->for_each_fragment([&](auto& fragment) { if (is_inclusive_ancestor_of(fragment.layout_node())) fragments.append(fragment); return IterationDecision::Continue; }); for (size_t i = 0; i < fragments.size(); ++i) { auto const& fragment = fragments[i]; callback(fragment, i == 0, i == fragments.size() - 1); } } }