/* * Copyright (c) 2021, Linus Groh <linusg@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #include <LibGfx/Rect.h> #include <LibWeb/Bindings/Intrinsics.h> #include <LibWeb/Bindings/ScreenPrototype.h> #include <LibWeb/CSS/Screen.h> #include <LibWeb/DOM/Document.h> #include <LibWeb/Page/Page.h> namespace Web::CSS { JS::NonnullGCPtr<Screen> Screen::create(HTML::Window& window) { return *window.heap().allocate<Screen>(window.realm(), window); } Screen::Screen(HTML::Window& window) : PlatformObject(window.realm()) , m_window(window) { set_prototype(&Bindings::ensure_web_prototype<Bindings::ScreenPrototype>(window.realm(), "Screen")); } void Screen::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_window.ptr()); } Gfx::IntRect Screen::screen_rect() const { return window().page()->screen_rect(); } }