/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2021, sin-ack * * SPDX-License-Identifier: BSD-2-Clause */ #include "TextLayout.h" #include "Font/Emoji.h" #include #include #include namespace Gfx { DrawGlyphOrEmoji prepare_draw_glyph_or_emoji(FloatPoint point, Utf8CodePointIterator& it, Font const& font) { u32 code_point = *it; auto next_code_point = it.peek(1); ScopeGuard consume_variation_selector = [&, initial_it = it] { // If we advanced the iterator to consume an emoji sequence, don't look for another variation selector. if (initial_it != it) return; // Otherwise, discard one code point if it's a variation selector. if (next_code_point.has_value() && Unicode::code_point_has_variation_selector_property(*next_code_point)) ++it; }; // NOTE: We don't check for emoji auto font_contains_glyph = font.contains_glyph(code_point); auto check_for_emoji = !font.has_color_bitmaps() && Unicode::could_be_start_of_emoji_sequence(it, font_contains_glyph ? Unicode::SequenceType::EmojiPresentation : Unicode::SequenceType::Any); // If the font contains the glyph, and we know it's not the start of an emoji, draw a text glyph. if (font_contains_glyph && !check_for_emoji) { return DrawGlyph { .position = point, .code_point = code_point, .font = font, }; } // If we didn't find a text glyph, or have an emoji variation selector or regional indicator, try to draw an emoji glyph. if (auto const* emoji = Emoji::emoji_for_code_point_iterator(it)) { return DrawEmoji { .position = point, .emoji = emoji, .font = font, }; } // If that failed, but we have a text glyph fallback, draw that. if (font_contains_glyph) { return DrawGlyph { .position = point, .code_point = code_point, .font = font, }; } // No suitable glyph found, draw a replacement character. dbgln_if(EMOJI_DEBUG, "Failed to find a glyph or emoji for code_point {}", code_point); return DrawGlyph { .position = point, .code_point = 0xFFFD, .font = font, }; } }