/* * Copyright (c) 2023, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include namespace Web::Painting { CommandExecutorCPU::CommandExecutorCPU(Gfx::Bitmap& bitmap) : m_target_bitmap(bitmap) { stacking_contexts.append({ .painter = AK::make(bitmap), .opacity = 1.0f, .destination = {}, .scaling_mode = {} }); } CommandExecutorCPU::~CommandExecutorCPU() = default; CommandResult CommandExecutorCPU::draw_glyph_run(DrawGlyphRun const& command) { auto& painter = this->painter(); auto const& glyphs = command.glyph_run->glyphs(); for (auto& glyph_or_emoji : glyphs) { auto transformed_glyph = glyph_or_emoji; transformed_glyph.visit([&](auto& glyph) { glyph.position = glyph.position.scaled(command.scale).translated(command.translation); glyph.font = glyph.font->with_size(glyph.font->point_size() * static_cast(command.scale)); }); if (glyph_or_emoji.has()) { auto& glyph = transformed_glyph.get(); painter.draw_glyph(glyph.position, glyph.code_point, *glyph.font, command.color); } else { auto& emoji = transformed_glyph.get(); painter.draw_emoji(emoji.position.to_type(), *emoji.emoji, *emoji.font); } } return CommandResult::Continue; } CommandResult CommandExecutorCPU::draw_text(DrawText const& command) { auto& painter = this->painter(); painter.draw_text(command.rect, command.raw_text, command.font, command.alignment, command.color, command.elision, command.wrapping); return CommandResult::Continue; } template void apply_clip_paths_to_painter(Gfx::IntRect const& rect, Callback callback, Vector const& clip_paths, Gfx::Painter& target_painter) { // Setup a painter for a background canvas that we will paint to first. auto background_canvas = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, rect.size()).release_value_but_fixme_should_propagate_errors(); Gfx::Painter painter(*background_canvas); // Offset the painter to paint in the correct location. painter.translate(-rect.location()); // Paint the background canvas. callback(painter); // Apply the clip path to the target painter. Gfx::AntiAliasingPainter aa_painter(target_painter); for (auto const& clip_path : clip_paths) { auto fill_offset = clip_path.bounding_box().location().to_type() - rect.location(); auto paint_style = Gfx::BitmapPaintStyle::create(*background_canvas, fill_offset).release_value_but_fixme_should_propagate_errors(); aa_painter.fill_path(clip_path, paint_style); } } CommandResult CommandExecutorCPU::fill_rect(FillRect const& command) { auto paint_op = [&](Gfx::Painter& painter) { painter.fill_rect(command.rect, command.color); }; if (command.clip_paths.is_empty()) { paint_op(painter()); } else { apply_clip_paths_to_painter(command.rect, paint_op, command.clip_paths, painter()); } return CommandResult::Continue; } CommandResult CommandExecutorCPU::draw_scaled_bitmap(DrawScaledBitmap const& command) { auto& painter = this->painter(); painter.draw_scaled_bitmap(command.dst_rect, command.bitmap, command.src_rect, 1, command.scaling_mode); return CommandResult::Continue; } CommandResult CommandExecutorCPU::draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const& command) { auto paint_op = [&](Gfx::Painter& painter) { painter.draw_scaled_bitmap(command.dst_rect, command.bitmap->bitmap(), command.src_rect, 1, command.scaling_mode); }; if (command.clip_paths.is_empty()) { paint_op(painter()); } else { apply_clip_paths_to_painter(command.dst_rect, paint_op, command.clip_paths, painter()); } return CommandResult::Continue; } CommandResult CommandExecutorCPU::save(Save const&) { painter().save(); return CommandResult::Continue; } CommandResult CommandExecutorCPU::restore(Restore const&) { painter().restore(); return CommandResult::Continue; } CommandResult CommandExecutorCPU::add_clip_rect(AddClipRect const& command) { painter().add_clip_rect(command.rect); return CommandResult::Continue; } CommandResult CommandExecutorCPU::push_stacking_context(PushStackingContext const& command) { // FIXME: This extracts the affine 2D part of the full transformation matrix. // Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap auto affine_transform = Gfx::extract_2d_affine_transform(command.transform.matrix); painter().save(); if (command.is_fixed_position) painter().translate(-painter().translation()); if (command.mask.has_value()) { // TODO: Support masks and other stacking context features at the same time. // Note: Currently only SVG masking is implemented (which does not use CSS transforms anyway). auto bitmap_or_error = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, command.mask->mask_bitmap->size()); if (bitmap_or_error.is_error()) return CommandResult::Continue; auto bitmap = bitmap_or_error.release_value(); stacking_contexts.append(StackingContext { .painter = AK::make(bitmap), .opacity = 1, .destination = command.source_paintable_rect.translated(command.post_transform_translation), .scaling_mode = Gfx::ScalingMode::None, .mask = command.mask }); painter().translate(-command.source_paintable_rect.location()); return CommandResult::Continue; } if (command.opacity == 1.0f && affine_transform.is_identity_or_translation()) { // OPTIMIZATION: This is a simple translation use previous stacking context's painter. painter().translate(affine_transform.translation().to_rounded() + command.post_transform_translation); stacking_contexts.append(StackingContext { .painter = MaybeOwned(painter()), .opacity = 1, .destination = {}, .scaling_mode = {} }); return CommandResult::Continue; } auto& current_painter = this->painter(); auto source_rect = command.source_paintable_rect.to_type().translated(-command.transform.origin); auto transformed_destination_rect = affine_transform.map(source_rect).translated(command.transform.origin); auto destination_rect = transformed_destination_rect.to_rounded(); // FIXME: We should find a way to scale the paintable, rather than paint into a separate bitmap, // then scale it. This snippet now copies the background at the destination, then scales it down/up // to the size of the source (which could add some artefacts, though just scaling the bitmap already does that). // We need to copy the background at the destination because a bunch of our rendering effects now rely on // being able to sample the painter (see border radii, shadows, filters, etc). Gfx::FloatPoint destination_clipped_fixup {}; auto try_get_scaled_destination_bitmap = [&]() -> ErrorOr> { Gfx::IntRect actual_destination_rect; auto bitmap = TRY(current_painter.get_region_bitmap(destination_rect, Gfx::BitmapFormat::BGRA8888, actual_destination_rect)); // get_region_bitmap() may clip to a smaller region if the requested rect goes outside the painter, so we need to account for that. destination_clipped_fixup = Gfx::FloatPoint { destination_rect.location() - actual_destination_rect.location() }; destination_rect = actual_destination_rect; if (source_rect.size() != transformed_destination_rect.size()) { auto sx = static_cast(source_rect.width()) / transformed_destination_rect.width(); auto sy = static_cast(source_rect.height()) / transformed_destination_rect.height(); bitmap = TRY(bitmap->scaled(sx, sy)); destination_clipped_fixup.scale_by(sx, sy); } return bitmap; }; auto bitmap_or_error = try_get_scaled_destination_bitmap(); if (bitmap_or_error.is_error()) { // NOTE: If the creation of the bitmap fails, we need to skip all painting commands that belong to this stacking context. // We don't interrupt the execution of painting commands because get_region_bitmap() returns an error if the requested // region is outside of the viewport (mmap fails to allocate a zero-size region), which means we can safely proceed // with execution of commands outside of this stacking context. // FIXME: Change the get_region_bitmap() API to return ErrorOr> and exit the execution of commands here // if we run out of memory. painter().restore(); return CommandResult::SkipStackingContext; } auto bitmap = bitmap_or_error.release_value(); stacking_contexts.append(StackingContext { .painter = AK::make(bitmap), .opacity = command.opacity, .destination = destination_rect.translated(command.post_transform_translation), .scaling_mode = CSS::to_gfx_scaling_mode(command.image_rendering, destination_rect, destination_rect) }); painter().translate(-command.source_paintable_rect.location() + destination_clipped_fixup.to_type()); return CommandResult::Continue; } CommandResult CommandExecutorCPU::pop_stacking_context(PopStackingContext const&) { ScopeGuard restore_painter = [&] { painter().restore(); }; auto stacking_context = stacking_contexts.take_last(); // Stacking contexts that don't own their painter are simple translations, and don't need to blit anything back. if (stacking_context.painter.is_owned()) { auto& bitmap = stacking_context.painter->target(); if (stacking_context.mask.has_value()) bitmap.apply_mask(*stacking_context.mask->mask_bitmap, stacking_context.mask->mask_kind); auto destination_rect = stacking_context.destination; if (destination_rect.size() == bitmap.size()) { painter().blit(destination_rect.location(), bitmap, bitmap.rect(), stacking_context.opacity); } else { painter().draw_scaled_bitmap(destination_rect, bitmap, bitmap.rect(), stacking_context.opacity, stacking_context.scaling_mode); } } return CommandResult::Continue; } CommandResult CommandExecutorCPU::paint_linear_gradient(PaintLinearGradient const& command) { auto const& linear_gradient_data = command.linear_gradient_data; auto paint_op = [&](Gfx::Painter& painter) { painter.fill_rect_with_linear_gradient( command.gradient_rect, linear_gradient_data.color_stops.list, linear_gradient_data.gradient_angle, linear_gradient_data.color_stops.repeat_length); }; if (command.clip_paths.is_empty()) { paint_op(painter()); } else { apply_clip_paths_to_painter(command.gradient_rect, paint_op, command.clip_paths, painter()); } return CommandResult::Continue; } CommandResult CommandExecutorCPU::paint_outer_box_shadow(PaintOuterBoxShadow const& command) { auto& painter = this->painter(); Web::Painting::paint_outer_box_shadow(painter, command.box_shadow_params); return CommandResult::Continue; } CommandResult CommandExecutorCPU::paint_inner_box_shadow(PaintInnerBoxShadow const& command) { auto& painter = this->painter(); Web::Painting::paint_inner_box_shadow(painter, command.box_shadow_params); return CommandResult::Continue; } CommandResult CommandExecutorCPU::paint_text_shadow(PaintTextShadow const& command) { // FIXME: Figure out the maximum bitmap size for all shadows and then allocate it once and reuse it? auto maybe_shadow_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, command.shadow_bounding_rect.size()); if (maybe_shadow_bitmap.is_error()) { dbgln("Unable to allocate temporary bitmap {} for text-shadow rendering: {}", command.shadow_bounding_rect.size(), maybe_shadow_bitmap.error()); return CommandResult::Continue; } auto shadow_bitmap = maybe_shadow_bitmap.release_value(); Gfx::Painter shadow_painter { *shadow_bitmap }; // FIXME: "Spread" the shadow somehow. Gfx::IntPoint const baseline_start(command.text_rect.x(), command.text_rect.y() + command.fragment_baseline); shadow_painter.translate(baseline_start); for (auto const& glyph_or_emoji : command.glyph_run) { if (glyph_or_emoji.has()) { auto const& glyph = glyph_or_emoji.get(); shadow_painter.draw_glyph(glyph.position, glyph.code_point, *glyph.font, command.color); } else { auto const& emoji = glyph_or_emoji.get(); shadow_painter.draw_emoji(emoji.position.to_type(), *emoji.emoji, *emoji.font); } } // Blur Gfx::StackBlurFilter filter(*shadow_bitmap); filter.process_rgba(command.blur_radius, command.color); painter().blit(command.draw_location, *shadow_bitmap, command.shadow_bounding_rect); return CommandResult::Continue; } CommandResult CommandExecutorCPU::fill_rect_with_rounded_corners(FillRectWithRoundedCorners const& command) { auto paint_op = [&](Gfx::Painter& painter) { Gfx::AntiAliasingPainter aa_painter(painter); aa_painter.fill_rect_with_rounded_corners( command.rect, command.color, command.top_left_radius, command.top_right_radius, command.bottom_right_radius, command.bottom_left_radius); }; if (command.clip_paths.is_empty()) { paint_op(painter()); } else { apply_clip_paths_to_painter(command.rect, paint_op, command.clip_paths, painter()); } return CommandResult::Continue; } CommandResult CommandExecutorCPU::fill_path_using_color(FillPathUsingColor const& command) { Gfx::AntiAliasingPainter aa_painter(painter()); aa_painter.translate(command.aa_translation); aa_painter.fill_path(command.path, command.color, command.winding_rule); return CommandResult::Continue; } CommandResult CommandExecutorCPU::fill_path_using_paint_style(FillPathUsingPaintStyle const& command) { Gfx::AntiAliasingPainter aa_painter(painter()); auto gfx_paint_style = command.paint_style->create_gfx_paint_style(); aa_painter.translate(command.aa_translation); aa_painter.fill_path(command.path, gfx_paint_style, command.opacity, command.winding_rule); return CommandResult::Continue; } CommandResult CommandExecutorCPU::stroke_path_using_color(StrokePathUsingColor const& command) { Gfx::AntiAliasingPainter aa_painter(painter()); aa_painter.translate(command.aa_translation); aa_painter.stroke_path(command.path, command.color, command.thickness); return CommandResult::Continue; } CommandResult CommandExecutorCPU::stroke_path_using_paint_style(StrokePathUsingPaintStyle const& command) { Gfx::AntiAliasingPainter aa_painter(painter()); auto gfx_paint_style = command.paint_style->create_gfx_paint_style(); aa_painter.translate(command.aa_translation); aa_painter.stroke_path(command.path, gfx_paint_style, command.thickness, command.opacity); return CommandResult::Continue; } CommandResult CommandExecutorCPU::draw_ellipse(DrawEllipse const& command) { Gfx::AntiAliasingPainter aa_painter(painter()); aa_painter.draw_ellipse(command.rect, command.color, command.thickness); return CommandResult::Continue; } CommandResult CommandExecutorCPU::fill_ellipse(FillEllipse const& command) { Gfx::AntiAliasingPainter aa_painter(painter()); aa_painter.fill_ellipse(command.rect, command.color); return CommandResult::Continue; } CommandResult CommandExecutorCPU::draw_line(DrawLine const& command) { if (command.style == Gfx::LineStyle::Dotted) { Gfx::AntiAliasingPainter aa_painter(painter()); aa_painter.draw_line(command.from, command.to, command.color, command.thickness, command.style, command.alternate_color); } else { painter().draw_line(command.from, command.to, command.color, command.thickness, command.style, command.alternate_color); } return CommandResult::Continue; } CommandResult CommandExecutorCPU::apply_backdrop_filter(ApplyBackdropFilter const& command) { auto& painter = this->painter(); // This performs the backdrop filter operation: https://drafts.fxtf.org/filter-effects-2/#backdrop-filter-operation // Note: The region bitmap can be smaller than the backdrop_region if it's at the edge of canvas. // Note: This is in DevicePixels, but we use an IntRect because `get_region_bitmap()` below writes to it. // FIXME: Go through the steps to find the "Backdrop Root Image" // https://drafts.fxtf.org/filter-effects-2/#BackdropRoot // 1. Copy the Backdrop Root Image into a temporary buffer, such as a raster image. Call this buffer T’. Gfx::IntRect actual_region {}; auto maybe_backdrop_bitmap = painter.get_region_bitmap(command.backdrop_region, Gfx::BitmapFormat::BGRA8888, actual_region); if (actual_region.is_empty()) return CommandResult::Continue; if (maybe_backdrop_bitmap.is_error()) { dbgln("Failed get region bitmap for backdrop-filter"); return CommandResult::Continue; } auto backdrop_bitmap = maybe_backdrop_bitmap.release_value(); // 2. Apply the backdrop-filter’s filter operations to the entire contents of T'. apply_filter_list(*backdrop_bitmap, command.backdrop_filter.filters); // FIXME: 3. If element B has any transforms (between B and the Backdrop Root), apply the inverse of those transforms to the contents of T’. // 4. Apply a clip to the contents of T’, using the border box of element B, including border-radius if specified. Note that the children of B are not considered for the sizing or location of this clip. // FIXME: 5. Draw all of element B, including its background, border, and any children elements, into T’. // FXIME: 6. If element B has any transforms, effects, or clips, apply those to T’. // 7. Composite the contents of T’ into element B’s parent, using source-over compositing. painter.blit(actual_region.location(), *backdrop_bitmap, backdrop_bitmap->rect()); return CommandResult::Continue; } CommandResult CommandExecutorCPU::draw_rect(DrawRect const& command) { painter().draw_rect(command.rect, command.color, command.rough); return CommandResult::Continue; } CommandResult CommandExecutorCPU::paint_radial_gradient(PaintRadialGradient const& command) { auto paint_op = [&](Gfx::Painter& painter) { painter.fill_rect_with_radial_gradient(command.rect, command.radial_gradient_data.color_stops.list, command.center, command.size, command.radial_gradient_data.color_stops.repeat_length); }; if (command.clip_paths.is_empty()) { paint_op(painter()); } else { apply_clip_paths_to_painter(command.rect, paint_op, command.clip_paths, painter()); } return CommandResult::Continue; } CommandResult CommandExecutorCPU::paint_conic_gradient(PaintConicGradient const& command) { auto paint_op = [&](Gfx::Painter& painter) { painter.fill_rect_with_conic_gradient(command.rect, command.conic_gradient_data.color_stops.list, command.position, command.conic_gradient_data.start_angle, command.conic_gradient_data.color_stops.repeat_length); }; if (command.clip_paths.is_empty()) { paint_op(painter()); } else { apply_clip_paths_to_painter(command.rect, paint_op, command.clip_paths, painter()); } return CommandResult::Continue; } CommandResult CommandExecutorCPU::draw_triangle_wave(DrawTriangleWave const& command) { painter().draw_triangle_wave(command.p1, command.p2, command.color, command.amplitude, command.thickness); return CommandResult::Continue; } void CommandExecutorCPU::prepare_to_execute(size_t corner_clip_max_depth) { m_corner_clippers_stack.ensure_capacity(corner_clip_max_depth); } CommandResult CommandExecutorCPU::sample_under_corners(SampleUnderCorners const& command) { auto clipper = BorderRadiusCornerClipper::create(command.corner_radii, command.border_rect.to_type(), command.corner_clip).release_value(); clipper->sample_under_corners(painter()); m_corner_clippers_stack.append(clipper); return CommandResult::Continue; } CommandResult CommandExecutorCPU::blit_corner_clipping(BlitCornerClipping const&) { auto clipper = m_corner_clippers_stack.take_last(); clipper->blit_corner_clipping(painter()); return CommandResult::Continue; } bool CommandExecutorCPU::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const { return !painter().clip_rect().intersects(rect.translated(painter().translation())); } }