This function returns the bitmap itself if it's already backed by a
SharedBuffer object, otherwise it creates a shareable copy of itself
and returns that.
This was a workaround to be able to build on case-insensitive file
systems where it might get confused about <string.h> vs <String.h>.
Let's just not support building that way, so String.h can have an
objectively nicer name. :^)
We shouldn't assume that the pitch of some arbitrary bitmap memory that
we're wrapping is going to be 16-byte aligned. Instead, just take the
pitch as a parameter.
Also update WindowServer to pass the pitch to the framebuffer bitmaps.
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
2019-07-18 10:18:16 +02:00
Renamed from SharedGraphics/GraphicsBitmap.h (Browse further)