Widgets can now opt in to emoji input via set_accepts_emoji_input().
If the focused widget accepts emoji input, we'll pop up a simple dialog
with all the available emojis as clickable buttons.
You can press escape if you change your mind and don't want an emoji.
This UI layout definitely will not scale as we add more emojis, but it
works for the moment, and we can adapt it as we go. Pretty cool! :^)
This commit moves the clipboard from WindowServer into a new Clipboard
service program. Clipboard runs as the unprivileged "clipboard" user
and with a much tighter pledge than WindowServer.
To keep things working as before, all GUI::Application users now make
a connection to Clipboard after making the connection to WindowServer.
It could be interesting to connect to Clipboard on demand, but right
now that would necessitate expanding every GUI app's pledge to include
"unix" and also unveiling the clipboard portal, which I prefer not to.
We were iterating the ancestor chain of the focused widget when looking
for a matching keyboard shortcut, but we didn't actually look at the
ancestors at each step.
With this fix, we now correctly activate actions found in the ancestor
chain of the focused widgets. :^)
Instead of only looking in the focused widget, we now also look in the
ancestor chain of that widget for any ancestor with a registered action
for the given shortcut.
This makes it possible for parent widgets to capture action activations
while one of their children is focused.
The original implementation only sent out notifications when there was
something being drawn on screen. If nothing was going on, we'd get too
lazy and just not notify display links.
This obviously break requestAnimationFrame(), so now we just drive the
DisplayLinks at 60 fps no matter what. :^)
This patch adds GUI::DisplayLink, a mechanism for registering callbacks
that will fire at the display refresh rate.
Note that we don't actually know the screen refresh rate, but this is
instead completely driven by WindowServer's compositing timer. For all
current intents and purposes it does the job well enough. :^)
This feels a lot more consistent and Unixy:
create_shared_buffer() => shbuf_create()
share_buffer_with() => shbuf_allow_pid()
share_buffer_globally() => shbuf_allow_all()
get_shared_buffer() => shbuf_get()
release_shared_buffer() => shbuf_release()
seal_shared_buffer() => shbuf_seal()
get_shared_buffer_size() => shbuf_get_size()
Also, "shared_buffer_id" is shortened to "shbuf_id" all around.
This allows windows/widgets to learn when something is being dragged
over them. They can then repaint themselves somehow to indicate that
they are willing to accept a drop.
Currently this is piggybacking somewhat on the mouse event mechanism
in WindowServer. I'm not sure that's the best design but it seemed
easier to do it this way right now.