Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
Similarly to regexp_initialize() this can be a member function instead
of taking a RegExpObject argument.
Having it available outside RegExpPrototype is also useful for other
things that need RegExp.prototype.source behavior - e.g. the REPL for
pretty-printing.
RegExp.prototype.compile will require invoking RegExpInitialize on an
already-existing RegExpObject. Break up RegExpCreate into RegExpAlloc
and RegExpInitialize to support this.
The spec requires that invalid RegExp literals must cause a Syntax Error
before the JavaScript is executed. See:
https://tc39.es/ecma262/#sec-patterns-static-semantics-early-errors
This is explicitly tested in the RegExp/property-escapes test262 tests.
For example, see unsupported-property-Line_Break.js:
$DONOTEVALUATE();
/\p{Line_Break}/u;
That RegExp literal is invalid because Line_Break is not a supported
Unicode property. $DONOTEVALUATE() just throws an exception when it is
executed. The test expects that this file will fail to be parsed.
Note that RegExp patterns can still be parsed at execution time by way
of "new RegExp(...)".
RegExpInitialize specifies how the pattern string should be created
before passing it to [[RegExpMatcher]]. Rather than passing it as-is,
the string should be converted to code points and back to a "List" (if
the Unicode flag is present), or as a "List" of UTF-16 code units.
Further. the spec requires that we keep both the original pattern string
and this parsed string in the RegExp object.
The caveat is that the LibRegex parser further requires any multi-byte
code units to be escaped (as "\unnnn"). Otherwise, the code unit is
recognized as individual UTF-8 bytes.
This is not a functional change, the exposed (incorrect) behaviour is
the same as it was before, this simply removes the last user of
NativeProperties, allowing us to remove them completely from LibJS.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *