Instead of passing a GlobalObject everywhere, we will simply pass a VM,
from which we can get everything we need: common names, the current
realm, symbols, arguments, the heap, and a few other things.
In some places we already don't actually need a global object and just
do it for consistency - no more `auto& vm = global_object.vm();`!
This will eventually automatically fix the "wrong realm" issue we have
in some places where we (incorrectly) use the global object from the
allocating object, e.g. in call() / construct() implementations. When
only ever a VM is passed around, this issue can't happen :^)
I've decided to split this change into a series of patches that should
keep each commit down do a somewhat manageable size.
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
For example, consider the locales "en-u-nu-fullwide" or "en-u-nu-arab".
The CLDR only declares the "latn" numbering system for the "en" locale,
thus ResolveLocale would change the locale to "en-u-nu-latn". This patch
allows using non-latn numbering systems digits.
This contains minimal changes to parse newly added and modified options
from the Intl.NumberFormat V3 proposal, while maintaining main spec
behavior in Intl.NumberFormat.prototype.format. The parsed options are
reflected only in Intl.NumberFormat.prototype.resolvedOptions and the js
REPL.
This is an editorial change in the Intl spec. See:
https://github.com/tc39/ecma402/commit/087995chttps://github.com/tc39/ecma402/commit/233d29c
This also adds a missing spec link for the sanctioned units and fixes a
broken spec link for IsSanctionedSingleUnitIdentifier. In LibUnicode,
the NumberFormat generator is updated to use the constexpr helper to
retrieve sanctioned units.
We have a fair amount of hard-coded keywords / aliases that can now be
replaced with real data from BCP 47. As a result, the also changes the
awkward way we were previously generating keys. Before, we were more or
less generating keywords as a CSV list of keys, e.g. for the "nu" key,
we'd generate "latn,arab,grek" (ordered by locale preference). Then at
runtime, we'd split on the comma. We now just generate spans of keywords
directly.
Allocating a Vector for each of these invocations is a bit silly when
the values are basically all compile-time arrays. This AO is used even
more heavily by Intl.DateTimeFormat, so change it to accept a Span to
reduce its cost.
This also adds an overload to accept a fixed-size C-array so callers do
not have to be prefixed with AK::Array, i.e. this:
get_option(..., AK::Array { "a"sv, "b"sv }, ...);
Reduces to:
get_option(..., { "a"sv, "b"sv }, ...);
(Which is how all call sites were already written to construct a Vector
in place).
Intl.DisplayNames was the first Intl object implemented, and at that
point all AOs were just put into the main Intl AO header. But AOs that
belong to specific objects belong in that object's header. So this moves
CanonicalCodeForDisplayNames to the Intl.DisplayNames header.
Currently, all callers of ResolveLocale invoke the operation with an
empty [[RelevantExtensionKeys]] slot, so the block of the method that
deals with those keys was unimplemented. This implements that block now
to prepare for Intl.NumberFormat which has a [[RelevantExtensionKeys]].
Note that the find_key_in_value() method is a simple VERIFY_NOT_REACHED
in just this commit until the Intl.NumberFormat's keys are handled in
its implementation.
This was one of the first AOs used for Intl, and I misinterpreted the
spec. Rather than removing all extensions, we must only remove Unicode
locale extensions.
Also use LocaleID::to_string() here instead of the heavier canonical
string method, because the locale is already canonical.
In the IsStructurallyValidLanguageTag AO, we of course cannot assume the
variants are canonicalized to lower-case yet, because canonicalization
hasn't happened yet.
ErrorType::IntlInvalidCode has almost exactly the same message as
ErrorType::OptionIsNotValidValue. Remove it, as all uses of the former
are semantically interchangeable with the latter.
Originally, it was convenient to store the parsed Unicode locale data as
views into the original string being parsed. But to implement locale
aliases will require mutating the data that was parsed. To prepare for
that, store the parsed data as proper strings.