You can now build with STYLE_INVALIDATION_DEBUG and get a debug stream
of reasons why style invalidations are happening and where.
I've rewritten this code many times, so instead of throwing it away once
again, I figured we should at least have it behind a flag.
For the SVG <use> element, we want to support loading HTML documents
that have a SVG element inside of it pointed to by the URL fragment.
In this situation we would need to fetch and parse the entire document
in SharedImageRequest (so that we can still cache the SVGs). Rename
SharedImageRequest to SharedResourceRequest to make the class a little
more generic for future usecases.
Instead of using a HashMap<ByteString, ByteString, CaseInsensitive...>
everywhere, we now encapsulate this in a class.
Even better, the new class also allows keeping track of multiple headers
with the same name! This will make it possible for HTTP responses to
actually retain all their headers on the perilous journey from
RequestServer to LibWeb.
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
Navigation should not run for <object> element until it is inserted into
a document. Spec deoes not seem to explicitely say that, but that
matches other browsers behavior.
Fixes hanging after reloading in Acid3 test.
`HTMLIFrameElement::inserted()` does following:
1. Init a new navigable. This step appends a task on session history
traversal queue (SHTQ) that creates a new nested history.
2. Process iframe's attributes
Processing of iframe's attributes might result in synchronous
navigation that fails to get active SHE if SHTQ task that creates
new nested history is not yet completed.
Before this change, a workaround involved forcing the processing of
SHTQ, which was terrible hack because it could occur in the middle of
another SHTQ task.
This change removes the need for "force SHTQ processing" by ensuring
that the processing of iframe's attributes is always executed after
the iframe's navigable nested history has been created.
This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that
caches the interface name in a local static FlyString. This means that
we only pay for FlyString-from-literal lookup once per browser lifetime
instead of every time the interface is instantiated.
They currently assume the DOM node is an HTMLImageElement with respect
to handling the alt attribute. The HTMLInputElement will require the
same behavior.
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
$ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
Meta Ports Ladybird Tests Kernel)
$ perl -pie 's/\bDeprecatedString\b/ByteString/g;
s/deprecated_string/byte_string/g' $xs
$ clang-format --style=file -i \
$(git diff --name-only | grep \.cpp\|\.h)
$ gn format $(git ls-files '*.gn' '*.gni')
This change fixes GC-leak caused by following mutual dependency:
- SVGDecodedImageData owns JS::Handle for Page.
- SVGDecodedImageData is owned by visited objects.
by making everything inherited from HTML::DecodedImageData and
ListOfAvailableImages to be GC-allocated.
Generally, if visited object has a handle, very likely we leak
everything visited from object in a handle.
Before this change, we used Gfx::Bitmap to represent both decoded
images that are not going to be mutated and bitmaps corresponding
to canvases that could be mutated.
This change introduces a wrapper for bitmaps that are not going to be
mutated, so the painter could do caching: texture caching in the case
of GPU painter and potentially scaled bitmap caching in the case of CPU
painter.
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
This commit removes DeprecatedString's "null" state, and replaces all
its users with one of the following:
- A normal, empty DeprecatedString
- Optional<DeprecatedString>
Note that null states of DeprecatedFlyString/StringView/etc are *not*
affected by this commit. However, DeprecatedString::empty() is now
considered equal to a null StringView.
This should allow us to add a Element::attribute which returns an
Optional<String>. Eventually all callers should be ported to switch from
the DeprecatedString version, but in the meantime, this should allow us
to port some more IDL interfaces away from DeprecatedString.
This allows us to retain perfect precision for aspect ratios derived
from either the intrinsic sizes of replaced elements, or the
`aspect-ratio` CSS property.
This allows to partially solve the problem of cyclic dependency between
HTMLImageElement and SharedImageRequest that prevents all image
elements from being deallocated.
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
As it turns out, making everyone piggyback on HTML::ImageRequest had
some major flaws, as HTMLImageElement may decide to abort an ongoing
fetch or wipe out image data, even when someone else is using the same
image request.
To avoid this issue, this patch introduces SharedImageRequest, and then
implements ImageRequest on top of that.
Other clients of the ImageRequest API are moved to SharedImageRequest
as well, and ImageRequest is now only used by HTMLImageElement.
This fixes an issue with image data disappearing and leading to asserts
and/or visually absent images.
Like the piggybacking in CSS, this is also totally ad-hoc, since there's
no spec to follow.
The code here is weird and definitely sub-optimal as we do a second load
if it turns out the loaded resource is an image, but given that object
elements are rarely used nowadays, I doubt we'll even notice.
That said, we should of course improve this code as we move forward.
This allows the painting subsystem to request a bitmap with the exact
size needed for painting, instead of being limited to "just give me a
bitmap" (which was perfectly enough for raster images, but not for
vector graphics).
We achieve this by adding a new Layout::ImageProvider class and having
both HTMLImageElement and HTMLObjectElement inherit from it.
The HTML spec is vague on how object image loading should work, which
is why this first pass is focusing on image elements.
This is an oversized hammer for sure, but we have to make sure the
layout tree gets rebuilt in case the object representation changes.
Since "throw out the entire layout tree" is the finest tool we have
right now, it'll have to do.
This fixes an issue where the eyes on Acid2 would sometimes not show up
until the next layout invalidation occurred.
The "browsing context container" concept in the HTML spec has been
replaced with "navigable container". Renaming this is the first step of
many towards implementing the new world.
Co-authored-by: Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
This ports MouseEvent, UIEvent, WheelEvent, and Event to new String.
They all had a dependency to T::create() in
WebDriverConnection::fire_an_event() and therefore had to be ported in
the same commit.