The `float => double => float` round trip seen in a couple of places
might pessimize the code. Even if it's truncated to an int in the end,
it's weird not to use the functions with the `f` suffixes when working
with single precision floats.
Previous to this commit, if a `Window` wanted to set its width or height
greater than `INT16_MAX` (32768), both the application owning the Window
and the WindowServer would crash.
The root of this issue is that `size_would_overflow` check in `Bitmap`
has checks for `INT16_MAX`, and `Window.cpp:786` that is called by
`Gfx::Bitmap::create_with_anonymous_buffer` would get null back, then
causing a chain of events resulting in crashes.
Crashes can still occur but with `VERIFY` and `did_misbehave` the
causes of the crash can be more readily identified.
Instead of using a low-level, proprietary API inside LibGfx, let's use
Core::AnonymousBuffer which already abstracts anon_fd and offers a
higher-level API too.
With very small bitmaps and small scale factor, such as tile.png, the
type conversion in the call to Bitmap:create would cause width or
height to be 0.
Fixes#7352
This cuts a region of a bitmap specified by the provided Gfx::IntRect
and returns it. Areas outside of the bounds of the original bitmap are
filled in with black.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This will be used by ImageData objects in LibWeb since the web spec
says these store colors in RGBA8888 order.
The only thing you can do with this format right now is blitting it
onto a BGRA8888 bitmap.
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
Bitmap::load_from_file("foo.png", 2) will now look for "foo-2x.png" and
try load that as a bitmap with scale factor 2 if it exists. If it
doesn't, it falls back to the 1x bitmap as normal.
Only places that know that they'll draw the bitmap to a 2x painter
should pass "2" for the second argument.
Use this new API in WindowServer for loading window buttons and
cursors.
As a testing aid, ctrl-shift-super-i can force HighDPI icons off in
HighDPI mode. Toggling between low-res and high-res icons makes it easy
to see if the high-res version of an icon looks right: It should look
like the low-res version, just less jaggy.
We'll likely have to grow a better API for loading scaled resources, but
for now this suffices.
Things to check:
- `chres 640 480` followed by `chres 640 480 2` followed by
`chres 640 480`
- window buttons in window context menu (in task bar and on title bar)
still have low-res icons
- ctrl-shift-super-i in high-res mode toggles sharpness of window
buttons and of arrow cursorf
- arrow cursor hotspot is still where you'd expect
Gfx::Bitmap can now store its scale factor. Normally it's 1, but
in high dpi mode it can be 2.
If a Bitmap with a scale factor of 2 is blitted to a Painter with
scale factor of 2, the pixels can be copied over without any resampling.
(When blitting a Bitmap with a scale factor of 1 to a Painter with scale
factor of 2, the Bitmap is painted at twice its width and height at
paint time. Blitting a Bitmap with a scale factor of 2 to a Painter with
scale factor 1 is not supported.)
A Bitmap with scale factor of 2 reports the same width() and height() as
one with scale factor 1. That's important because many places in the
codebase use a bitmap's width() and height() to layout Widgets, and all
widget coordinates are in logical coordinates as well, per
Documentation/HighDPI.md.
Bitmap grows physical_width() / physical_height() to access the actual
pixel size. Update a few callers that work with pixels to call this
instead.
Make Painter's constructor take its scale factor from the target bitmap
that's passed in, and update its various blit() methods to handle
blitting a 2x bitmap to a 2x painter. This allows removing some gnarly
code in Compositor. (In return, put some new gnarly code in
LibGfxScaleDemo to preserve behavior there.)
No intended behavior change.