The vast majority of programs don't ever need to use sys$ptrace(),
and it seems like a high-value system call to prevent a compromised
process from using.
This patch moves sys$ptrace() from the "proc" promise to its own,
new "ptrace" promise and updates the affected apps.
Instead of having .hsp files that determine which files are members
of a project, a project is now an entire directory tree instead.
This feels a lot less cumbersome to work with, and removes a fair
amount of busywork that would otherwise be expected from the user.
This patch refactors large parts of HackStudio to implement the new
way of thinking. I've probably missed some details here and there,
but generally I think it's pretty OK.
Language servers will now receive an open file instead of just its path. This
means the language servers no longer need to access the filesystem to open the
file themselves.
The C++ language server now has no filesystem access whatsoever (although we
might need to relax this in the future if it learns to complete #include paths),
while the Shell language server can read /etc/passwd (it wants that in order to
get the user's home directory) and browse (but not read!) the whole file system
tree for completing paths.
This commit moves all the logic that deals with the language server
(from HackStudio) into a LanguageClient class, provides some functions
to make constructing them easier, and makes all language servers use a
singular IPC definition.
Also fixes the FIXME about making the autocompletion async.
This makes adding language servers in the future significantly less
duplicate-y, and significantly easier :^)
Editors now communicate with the c++ language server when openning and
editing c++ source files, and go through the language server to get
autocomplete suggestions.
Previously, the strucutre of the HackStudio widgets made it so the
actions tab would be hidden when the "edit mode" was something other
than EditMode::Text (for example, when using the form editor).
This is a follow up to #2936 / d3e3b4ae56aa79d9bde12ca1f143dcf116f89a4c.
Affected programs:
- Applications: Browser (Download, View source, Inspect DOM tree, JS
console), Terminal (Settings)
- Demos: Cube, Eyes, Fire, HelloWorld, LibGfxDemo, WebView,
WidgetGallery
- DevTools: HackStudio, Inspector, Profiler
- Games: 2048, Minesweeper, Snake, Solitaire
- Userland: test-web
A few have been left out where manual positioning is done on purpose,
e.g. ClipboardManager (to be close to the menu bar) or VisualBuilder (to
preserve alignment of the multiple application windows).
We can now step into library code in the debugger.
Since we now need the whole source code of our libraries
(and not just the headers), we clone the whole serenity git repo into
/usr/share/serenity.
This also resolves some typing issues that only 'accidentally' worked, like declaring
a function to return type A, and the definition actually returning type B (which works
if type B is a subtype of type A). I like to call these "ninja imports".
To prevent problems like this in the future, I put all globals in a HackStudio.h.
I'm not sure about the name, but main.h and common.h felt wrong.
Since the vast majority of message boxes should be modal, require
the parent window to be passed in, which can be nullptr for the
rare case that they don't. By it being the first argument, the
default arguments also don't need to be explicitly stated in most
cases, and it encourages passing in a parent window handle.
Fix up several message boxes that should have been modal.
Adds a new, more restrictive read-only state to TextEditor which
forbids copying, selecting, editor cursors, and context menus.
Provides a unique appearance on focus which accomodates ComboBox
widgets. All TextEditor modes are now accessed by enum and
set_mode() which sets the editor to Editable, ReadOnly or
DisplayOnly. Updates applications still using set_readonly().
And move canonicalized_path() to a static method on LexicalPath.
This is to make it clear that FileSystemPath/canonicalized_path() only
perform *lexical* canonicalization.
The HackStudio debugger integrates with LibDebug to provide
source-level debugging.
The user can set breakpoints at various positions in the source code,
and then run the program in debug mode.
When the program is stopped, the current execution position is
displayed, and the user can insert/remove breakpoints, continue
execution, or single step the program.