This includes an Error::create overload to create an Error from a UTF-8
StringView. If creating a String from that view fails, the factory will
return an OOM InternalError instead. VM::throw_completion can also make
use of this overload via its perfect forwarding.
If we are out of memory, we can't try to allocate a string that could
fail as well. When Error is converted to String, this would result in an
endless OOM-throwing loop. Instead, pre-allocate the string on the VM,
and use it to construct the Error.
Note that as of this commit, the OOM string is still a DeprecatedString.
This is just preporatory for Error's conversion to String.
This creates the Strings representing the ASCII characters at compile
time, then creates the PrimitiveStrings from those Strings when the VM
is created.
DeprecatedFlyString relies heavily on DeprecatedString's StringImpl, so
let's rename it to A) match the name of DeprecatedString, B) write a new
FlyString class that is tied to String.
This makes more sense as an Object method rather than living within the
VM class for no good reason. Most of the other 7.3.xx AOs already work
the same way.
Also add spec comments while we're here.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This patch does two things:
- We now use u32 instead of size_t for the hops and index fields
in EnvironmentCoordinate. This means we're limited to an environment
nesting level and variable count of 4Gs respectively.
- Instead of wrapping it in an Optional, EnvironmentCoordinate now has
a custom valid/invalid state using a magic marker value.
These two changes reduce the size of Identifier by 16 bytes. :^)
Before this change, each AST node had a 64-byte SourceRange member.
This SourceRange had the following layout:
filename: StringView (16 bytes)
start: Position (24 bytes)
end: Position (24 bytes)
The Position structs have { line, column, offset }, all members size_t.
To reduce memory consumption, AST nodes now only store the following:
source_code: NonnullRefPtr<SourceCode> (8 bytes)
start_offset: u32 (4 bytes)
end_offset: u32 (4 bytes)
SourceCode is a new ref-counted data structure that keeps the filename
and original parsed source code in a single location, and all AST nodes
have a pointer to it.
The start_offset and end_offset can be turned into (line, column) when
necessary by calling SourceCode::range_from_offsets(). This will walk
the source code string and compute line/column numbers on the fly, so
it's not necessarily fast, but it should be rare since this information
is primarily used for diagnostics and exception stack traces.
With this, ASTNode shrinks from 80 bytes to 32 bytes. This gives us a
~23% reduction in memory usage when loading twitter.com/awesomekling
(330 MiB before, 253 MiB after!) :^)
We can't be nuking the ESO while its owned execution context is still on
the VM's execution context stack, as that may lead to a use-after-free.
This patch solves this by adding a `context_owner` field to each context
and treating it as a GC root.
A struct with three raw pointers to other GC'd types is a pretty big
liability, let's just turn this into a Cell itself.
This comes with the additional benefit of being able to capture it in
a lambda effortlessly, without having to create handles for individual
members.
This removes the requirement of having a global object that actually
inherits from JS::GlobalObject, which is now a perfectly valid scenario.
With the upcoming removal of wrapper objects in LibWeb, the HTML::Window
object will inherit from DOM::EventTarget, which means it cannot also
inherit from JS::GlobalObject.
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous four commits.
Passing a global object here is largely redundant, we definitely need
the interpreter but can get the VM and (later) current active realm from
there - and also the global object while we still need it, although I'd
like to remove Interpreter::global_object() in the future.
This now matches the bytecode interpreter's execute_impl() functions.
This is a continuation of the previous three commits.
Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().