This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This is so that we can reliably allocate them in a template function,
e.g. in ordinary_create_from_constructor():
global_object.heap().allocate<T>(
global_object, forward<Args>(args)..., *prototype);
The majority of objects already take the prototype as the last argument,
so I updated the ones that didn't.